The sixth Tomb Raider game
is easily one of the most long-awaited games in some years. The original
on the PS2 was such a fresh diversion from the norm that I completed it
fully on both the PC and PSX, marvelling at the fluidity of Lara Croft's
movements (her running around, that is, climbing up onto platforms and
performing backflips or forward-rolls that turn you around 180o so
she can drop off a platform, catch it with her hands and swing forwards to a
lower level. Sounds complex but I managed it once on a level). Sequel after
sequel followed but after
Tomb Raider II
nothing else managed to capture the originality or excitement of the first one.
A new approach was required.
The basic premise behind Tomb Raider: Angel of Darkness is that Lara's
accused of the murder of her mentor, Werner Von Croy, and is now on the run.
Along the way you'll also be able to play as new boy Kurtis Trent, you can talk
to other characters which will affect your path throughout the game, a strong
narrative with spectacular graphical effects (yes, but all games promise this),
massively improved enemy A.I. and a brand new control system which allegedly
makes things more "intuitive". Are they sure?
Sure the game looks very good on a fast PC and sounds okay, but it plays like
an absolute dog.
The first thing I realised was that the gameplay is nowhere near as fluid or
intuitive as any previous outing. It feels like I've lost control of Lara.
For example, try to run then turn. Whereas in the previous games you could
manage this with ease and head fast into a turn, here it's simply not possible.
Lara wants to stop dead before turning. This is just bloody annoying. In fact,
even "infuriating" isn't the word and if you're not throwing abuse at the screen
within 20 minutes then you must be a masochist.
The standard Lara Croft game engine has gone and the constant camera changes
make it seem like later Resident Evil outings, such as the Dreamcast's
Resident Evil Code: Veronica.
What's painfully obvious is that Lara is too big for the screen - not in terms
of breast size, so no need for "f'nar, f'nar" jokes, but it gives the impression
of a kids' educational game where large sprites are placed on view to distract
you from the lack of content. You need Lara to be smaller so as to get a better
feeling of the surrounding environment.
Other things to complain about? When you first play the game Lara continuously
gives you how-to instructions which soon becomes tedious. Lara please do shut
up! For seasoned gameplayers this gets in the way and I couldn't find a way
to turn it off.
When Lara picks up items off the floor the sound stutters; When you climb
ledges and shimmy across you can't hang on forever - there's now a timer
counting down; If I step off a platform with an attempt to catch it, she'll
miss it and fall to her death; Massively-improved enemy A.I.? No more so than
in any other recent stalker or first-person-shooter.
The developers have spent too much time trying to make it look
flashy without paying any attention to the gameplay and making pointless
additions like a "stealth" mode - a nod to the Metal Gear Solid series
- and is something which the walk mode could've been used for, surely?
Tomb Raider: Angel of Darkness joins and increasing number of
high-profile disappointments for 2003, including
The Hulk
and
Enter The Matrix.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP