Ok, so I'm not a particular fan of the Matrix films,
but I can still review a game objectively... when there's a decent game to
review.
This is a new game to run alongside the film of
Matrix Reloaded.
The
first film
was a bit of fun at times, but once you got past the flashy
visuals, there was little else to hold your attention. Seeing how the second
one has been explained, I shall not be rushing to see it, but there's always a
chance a game can be different and set itself as enjoyable entertainment. Yes,
there's always a chance... but it's a chance not always taken.
I'm sure there's a plot in here somewhere as you take on the roles of either
Ghost or Niobe from the sequel, but the game pigeonholes itself into fight
scenes, car chases, piloting the Logos - the fastest hovercraft in the Zion
fleet and encountering the Oracle to ask for help how to save mankind.
Let's start with the good things about Enter the Matrix - it's going
to sell by the shedload whatever anyone says of it, but it doesn't deserve
to. It sold a million copies within the first week but, because of the amount
of money ploughed into it, they'll need to sell four million to break even.
Now on to what's wrong with it. First up, it's buggy. I killed a guard in the
opening level and he stayed hovering in mid-air and this was nothing to do with
'bullet time' as I replayed the level and he just lay dead on the ground like
he was meant to. As for that special effect which came to the fore in the
original movie, Max Payne managed to pull this off much more effectively.
There's a very average game engine here with moderate graphics, but ones that
are poorly executed and nothing out of the ordinary whatsoever.
The camera angle can be incredibly poor when fighting close to a wall or crate
as you or the enemy can get blocked out of sight - and at any other time where
you can't see ahead, the view switches to a fancy side-on appearance, stretching
the graphics a bit to make it appear to fit in with the film. The camera also#
changes angle randomly during a fight as well. Did anyone play-test this?
In addition to this, we have appalling game physics, as you thump an enemy and
the baddies fly across the room like a rag doll. Come on - put up some resistance!
On with the onslaught, and if you jump while running about, your character
may as well be Lionel Blair the way he skips around. Kick someone along the
ground and it must be a highly-polished floor surface as you can push them
along as if it's a game of curling.
The soundtrack in the background jitters from time to time as it plays, and
the gameplay is all so linear, with one key annoyance that many games suffer
- why bother having doors placed in walls if they're going to be locked?
Enter the Matrix was the game with which Infogrames made the change to rebrand themselves
as Atari, long since known as the Japanese gaming maestro and creators
of my first console in the early 80s, the Atari VCS 2600. Hopefully they'll
make amends by following up this tripe with a complete retrospective of that
generation's games in one package. Please!
If you still follow the adage that you have to find out what the matrix is
for yourself, then rent it first. If you buy this dog of a game then you only
have yourself to blame.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP