System Requirements :
Windows 95
Pentium PC 90 Mhz (133 Mhz recommended)
16Mb RAM
Quad-speed CD-ROM Drive
DirectX 5.0 (included on CD)
Supports most major 3D acceleration graphics cards and compatible
soundcards through DirectX 5.0
Tomb Raider II
is, as the title suggest, the sequel to the immensely
popular Tomb Raider which was released in November 1996 to rave reviews
everywhere.
The idea behind the game is simple. You take on the role of Lara Croft, a
bounty-hunter who has to make her way through various cities, caves and
landscapes collecting keys to open doors, medi-packs to restore health, and
guns and ammo to defeat the stream of bad guys who are hell-bent on killing
you. While this game is like the first one, being that it is a game of
get-from-A-to-B-as-fast-as-possible, there is a plot to it and it goes as
follows :
Legend has it that when you drive the dagger of Xian into your heart, you
acquire the power of the dragon - literally.
In Ancient China, the Emperor was the holder of this power and with his army
alongside him, hr was a force to be reckoned with. Thus he staked claim to the
vast lands that are China. His final battle, however, ended in defeat. While
people fell into submission all around him, the Warrior monks of Tibet would
not relent and courageously fought against his evil. Knowing the power of the
dagger, the succeed in removing it from the Dragon Emperor's heart - reducing
him and his army to carnage. The dagger was returned to its resting place
within The Great Wall and locked up for all time...
Now three parties hold the dager close to their heart. And all for entirely
reasons.
Lara, forever the adventurer, is one of these. On her travels, she will
encounter the other two...
Installing and Running the Game
Installation is simple. When in Windows 95, inserting the CD will autorun the
installation process. If you do not have autoplay set up for CDs, then run
the 'autorun.exe' file.
You will then be able to select the various graphics and sound set-up options.
A 3Dfx selection is available for PCs which are suitably equipped. As the game
itself is run from the CD, you don't need any more than 3Mb spare on your hard
disk to play it, and you can save as many as fifteen different positions.
Playing the Game
In-game Controls
Cursor Up : Run forward
Cursor Down : Jump back
Cursor Right : Turn Right
Cursor Left : Turn Left
Ctrl : Action
Alt : Jump
Space Bar : Draw Weapon
/ or 0 : Draw Flare
Keypad-0 : Look
Shift + cursor key : Walk in that direction
End : Roll forward
Delete : Side-step left
Page Down : Side-step right
Escape : Display Menu Rings
Hotkeys:
1-6 : Directly select available weapons
8 : Use Small medi-pack
9 : Use Large medi-pack
F1 : Reduce screen resolution
F2 : Increase screen resolution
F3 : Reduce game window
F4 : Increase game window
F5 : Save game
F6 : Load game
Starting The Game
Passport - main game options
The passport allows you to start a new game, load a previously saved one, or
quit back to Windows 95.
Polaroid - Lara's Home
This accesses the training level, and Lara will explain how the controls work.
Personal stereo - sound effects and music
This allows you to adjust the volume level for sound effects and music, each
on a scale of 1 to 10.
Key configuration
This selection shows the keys to operate Lara's movements, and allows you to
alter those you wish to change.
Actions
Moving
Running, walking and taking side-steps are basic operations that performs as
you'd imagine, but after performing a forward jump, pressing down or roll
will make Lara somersault in mid-air and land facing the opposite direction.
This also works when taking a backward jump if you press up or roll.
Swimming
While underwater Lara can hold her breath for about two minutes, and the
direction keys will control where she goes in conjunction with the jump key
which will push her forward. She can also pull levers and pick up objects
underwater by getting as close as you can and pressing Action.
Lara can also swim on the surface, with the side-step buttons making her
swim sideways in those directions. Pressing jump will make Lara dive, while
Action will make her climb out.
In this sequel, Lara can now wade in shallow water. Controls are similar to
those when walking, except Lara can only jump on the spot, and her movement is
slower.
Attacking
Lara begins the game carrying a two pistols for John Woo-style two-handed
action, plus a shotgun, but along the way she will find semi-automatic pistols,
an M16 gun as well as a grenade launcher.
Other actions
Lara can vault over some obstacles by pressing Up and Action together.
It's also interesting to note that when climbing up to a surface that can be
jumped onto, you can also stand in front of it, jump up, THEN press action
and you'll finish standing on it instead of having to pull yourself up.
Some walls are climbable, and in one of her new moves, Lara can climb
up a wall by pressing Up and Action to jump and hang onto a handhold. Pressing
the cursor keys will move her in the direction required, and jump will make Lara
jump backwards away from the wall.
If Lara is near to a ledge while jumping, holding the Action key will make her
grab the ledge in front of her and hang there. She can then either shimmy across
from side to side or pull herself up.
The Action key can be used to pick up objects by standing in front of them,
be they objects already on the ground, or left behind by dead baddies after they
have fallen to the ground. Similarly, the Action key will activate switches in
front of her.
When Lara is in the correct position to use one of the objects she has
collected to solve a puzzle , pressing Action will call up the Inventory
Ring enabling you to select the required item.
When in a dark area, a flare is available to illuminate the situation.
These last for about a minute, and will remain in Lara's hand while vaulting,
running or climbing. However, if Lara draws her weapons she will drop it.
It can, however, be thrown a short distance first by pressing the flare button
again.
The look button, when used in conjunction with the cursor keys, allows
Lara to look in all available directions. If you're not facing forward when
trying to line Lara up for a jump, pressing Look on its own will make her
face forward.
When using vehicles , the cursor keys will take her in the requisite
direction. Holding down 'Walk' will make her vehicle travel slower, while
'Action' will make her travel faster or fire weapons if the vehicle has that
capability. Pressing Jump and either left or right, will choose which side to
exit.
Hints and Tips
Contrary to popular belief, there never was a "Nude Lara" cheat for the first
game despite many magazines printing the supposed codes for it.
Level Skip Code :
While in a level do the following with Lara :
Press the Forward Slash key (/) so that Lara will draw a flare.
Now, holding down the walk button, take one step forward, take one step
backward, turn around 3 full times (doesn't matter which direction),
release the walk key and then do a Forward jump.
All Weapons Code :
While in a level do the following with Lara :
Press the Forward Slash key (/) so that Lara will draw a flare.
Now, holding down the walk button, take one step forward, take one step
backward, turn around 3 full times (doesn't matter which direction),
release the walk key and then do a Backward jump.
Graphics, Sound and Playability
The graphics are first-rate in this game, and if you've played the first
game you'll know exactly what to expect. Crisp graphics, detailed locations
and pin-sharp enemies are to be found on all levels. You could almost feel as
if you're really there...except when I went interrailing in 1992, I don't
remember being chased by too many men in Venice with clubs and machine guns (!)
Depending on your processor's capabilities, a function is available to
control the graphics definition as well as the screen size, but a 3D graphics
card will maximise your PC's potential.
The sound effects are on a par with the first game, and similarly the music
is fantastic and quite John Williams-esque. To be honest I could sit and listen
to the music on the start screen alone. Anyone who's already seen my review
of this game will remember I had a problem with the music before as it wouldn't
come on, but I have since solved that.
When I originally installed it, the setup program automatically installed it
to : "c:\Program Files\Core Design" , but I found that by uninstalling
that and reinstalling it to : "c:\Program Files\Core Design\Tomb Raider II\" ,
things are running much more smoothly and the music and voices are now in the
game.
The setup screen allows something that's not explained at all in the manual.
After selecting a generic or Media Vision soundcard, the microphone position
can be selected to either "Camera" or "Lara". This means that as you play the
game, the camera might sometimes be situated in an alternative position to
where Lara is (eg. looking at her from a far distance or underwater). In this
case you'll hear whatever is situated by either the camera or Lara's ears.
The playability is as spot-on as the first game. The controls allow Lara to move
simply around the environment be it simply running, or running along up to a
ledge, performing a forward roll and then pressing Action to hold onto the ledge
before swinging forward to clear certain items such as large glass fragments -
something you'll come across in level 4 (Opera House). That description is more
than a clue to retrieve one of the secret objects, but don't ask me exactly how
I did it as it just happened by fluke and I couldn't manage it again!
Overall
Since the first game, Lara Croft now has a superbly-animated ponytail which
cleverly floats on water, and her persona has become something of a cult figure,
her body proportions being based on that of model Natalie Cooke's, but more
recently portrayed in real life by FHM cover girl Rhona Mitra (right) who has
appeared at computer game fairs as Lara, and will be releasing a pop single
in January 1998, under Lara's name, called "Raiders".
In fact Lara has become as big a household name as previous well-known computer
game characters Sonic The Hedgehog and Mario, and was one half of a double-sided
poster in Playstation Plus, the other half being the spiced-up Nikki from
Pandemonium 2 .
The game itself is the most important thing while you're playing it of course,
and it's one that simply does not disappoint. Taking the premise of the first
game, adding bigger locations, more moves for Lara, and more weapons and items
to make use of, and you have a sequel that is going to keep you just as hooked
as the original from start to finish.
If you're after some more info on Eidos Interactive's games, you can check
out their official Website at
www.eidosinteractive.com or
the official Tomb Raider side at
www.tombraider.com
GRAPHICS : *****
SOUND EFFECTS AND MUSIC : *****
PLAYABILITY : *****
ORIGINALITY : ***
ENJOYMENT : *****
-------------------------------
OVERALL : *****
Review copyright © Dominic Robinson, 1997.
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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV
connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and
played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on: