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My reviews of the previous games stated the additional moves allowed in those
gamea, and what follows is a summary of the new moves for game No.4.
Attacking
Automatic & Manual Lock-on are possibilites, the former allowing Lara
to lock-on to a target when her guns are drawn and she'll only change target
when you press the Look key. If she loses sight of the enemy, the lock-on will
be broken.
The manual option stops her locking-on to a target until you press the
Look key in the first place. As far as I know, Lara was always able to lock-on
automatically before now, but not manually.
Combining
Tomb Raider 4 is the first in the series which allows you to combine objects,
as appropriate, for the purposes of continuing your mission, such as adding
a laser-sight to a shotgun.
Climbing
Lara has been able to climb walls for a while now, but poles and ropes are
new features to this game. As you'd expect, you have to jump up or onto the
pole or rope and hold down the Action key so you don't drop off.
Whilst keeping hold, you can rotate around each of them. Using the Sprint
key allows you to swing a rope back and forth and pressing jump will send
Lara forth off the rope, while the same key on a pole will make you do a
back-flip.
Big and heavy
If it's big and heavy it must be a Crowbar. When in use, she can pry
items off walls, or prise open doors.
Hints and Tips
These cheats apply to the PC version only.
Level Skip Code : Lara must be facing north. Use the compass to verify that she is. Select
"Load Game" and, input H, E, L, P. Now go to the inventory screen.
All weapons, infinite ammo, medipacks : Lara must be facing north. Use the compass to verify that she is. Enter
the inventory screen and input G, U, N, S. Then exit the inventory screen.
All items : Lara must be facing north. Use the compass to verify that she is. Enter
the inventory screen and input W, E, A, P O, N, S. Then exit the inventory
screen.
Graphics, Sound and Playability
Once again, the graphics look superb on the PC with the fluidity and movement
you'd expect. This time round the game states a requirement of a Pentium 233
and 16Mb RAM, but it works fine on my P200MMX with 128Mb SDRAM, the extra
ram making up for the shortfall in processor power. On the Playstation,
everything is how you expect - it looks like the PC version but without a
3D graphics card.
On the Dreamcast, the graphics have taken a rather unfair bashing on the
internet. Okay, so they're not absolutely astounding as something like
Crazy Taxi,
but they are as close to a reasonable PC 3Dfx card as they can get and playing
on a big-screen TV (32" widescreen in my case) looks great and it saves me
having to buy a 3Dfx card with TV-out facility.
However, since things are pretty much the same as the previous games it loses
a point for not having made any particular advancement over the first three
games. I'll be very interested to see what Core Design can provide for the
Playstation 2 when it's released.
The sound effects and music are once again in stereo and crystal clear,
but still no different from before.
The playability is one thing that continues to be first rate. The new moves
are easy to get to grips with too. The controls allow Lara to move simply
around the environment be it simply running, or running along up to a ledge,
performing a forward roll and then pressing Action to hold onto the ledge
before swinging forward to clear certain items. Sounds like a complicated
manoeuvre, but it is possible.
I'm more used to keyboard controls for this sort of game which is why, on the
Dreamcast, it's takes a while to get used to the controls on the joypad since
it has more buttons than I'm used to. Not everything performs the desired
action where I'd like it so I'd like to see a user-definable control system
or, something that would be better, an ability to user-define the keys with
a Dreamcast keyboard, so I can replicate the PC keys. (I'm presuming this
hasn't been implicated as I can't find the option but I don't have the keyboard.
I'd buy one in a second if I knew it was possible though).
Overall
At the end of my review for
Tomb Raider 3
I said that I'd lay odds on the next Lara adventure needing to be significantly
different to stay ahead in the ever-changing games market, but this isn't
what we've been given. It's very much more of the same but while at times it
makes you stop and think, or take you to a point where you can get no further
and you have to put the game down for a while and then go back to it later,
in the main it's easier and a more linear experience than the second and third
installments.
However, the Tomb Raider series is beginning to behave like the James
Bond films, the last two of which are head and shoulders above most films
released but rather average compared to what's gone before and with this
fourth installment it really needs to try a different tack next time round.
The Real Lara is still being modelled by a real-life woman and this time
round it's another Lara, Lara Weller (right).
If you're after some more info on Eidos Interactive's games, you can check
out their official Website at
www.eidosinteractive.com or
the
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ORIGINALITY ENJOYMENT
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Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.