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Dom Robinson reviews

Project I.G.I.

Tested by the military. Used by you.

for PC CD-Rom

Distributed by
Eidos Interactive Limited

game Pic
  • Price: £34.99
  • Players : 1
  • System Requirements :
    • Windows 95/98
    • Pentium II 300 Mhz (PIII 500 Mhz recommended)
    • 64Mb RAM (128Mb RAM rec.)
    • Quad-speed CD-ROM Drive (8-speed)
    • DirectX 7.0a (included on CD)
    • 3Dfx card 4Mb VRAM (16Mb VRAM)
    • 500Mb Hard Drive Space

  • The 'IGI' in Project IGI stands for "I'm going in", but this, like Thief 2: The Metal Age is more of a first-person 'sneaker' and not a full-on shooter.

    You are Jones, a 35-year-old soldier sent in to do the necessary dirty deeds, rescue a guy named Josef Priboi and take out the trash. Imagine running around an army base, dodging bullets from all and sundry while tactically planning your movements around in order to kill without trace and achieve your objectives.

    I've had another look at this game since my review brought about a bit of discussion on the DVDUK mailing list (subscribe at yahoogroups.com) as I was originally incapable of controlling both a keyboard AND a mouse for this type of game. It's not completely without faults though.

    Originally, I was really looking forward to this game, since, in my own sadistic way - strictly when playing computer games only, I must add - there's nothing quite like lining up your sniper rifle, aiming at the back of an enemy soldier's head and letting off a few shiny rounds of fire, watch his brains splatter against the wall and nick his supplies. You'll also be able to hack into computers, blow up tanks and more... so what's gone wrong?


    game Pic There's certainly no problem with the graphics. I only got to see the opening level for reasons that will become clear shortly, but the sparseness of an army base was perfectly represented and began to give an immersive feel as I set out to kick bad-guy butt!

    The crisp, sharp graphics make it run like the wind on the right system with high resolution, but I prefer to pipe it through to the TV and the 16Mb Voodoo 3 3000 AGP allows up to 800x600 resolution - not as good as that shown on a monitor, but it still looks brilliant on a 32" widescreen set.

    A hum in the background, the call-out of the enemy, the sniper fire banging off the speakers - it all sounds both realistic and fantastic, just everything I expected.

    Although far from perfect, I've learned to control myself a bit better these days. It's still rather annoying that there isn't the option to rotate your character with the keyboard. You have to use the mouse while manoeuvering him in four straight directions with the cursor keys. I'm still occasionally having to swap hands over between the two movement methods to do certain tasks, but I'm learning to be ambidextrous, including for the moment when you have to press 'activate' to climb a ladder, rather than simply jumping onto it, before using up/down to make your move.

    Adding to that, it's no longer particularly disconcerting when the view-point changes from first-person perspective to the third-person, since when climbing or descending I now move the mouse around to check whether I'm going to be shot at.

    Finally in the complaints dept., it is still a big problem as there is a no save game option. If you die during a level (well, not IF, but WHEN), then it's back to square one! And some of these levels are long and hard (oo-er, missus!) However, having downloaded a couple of cheats from pcgameworld.com), one patch allows access to every level from their respective starts - so you still can't save *within* a level but it's something at least - and the other, an "IGI Trainer" gives you infinite health and ammo. Ok, so I'm cheating, but it's a bloody hard game and I can't be arsed going through the whole thing again on EVERY level when I'm getting near the end and a big tank blows a hole in my rear end!


    game Pic Calming down a little since last time, when I next have a bash at first-person-shooter/sneakers like Quake III, Soldier of Fortune and Thief 2: The Metal Age, or any of their respecting sequels as and when they appear, I will try a mouse-keyboard combo, but I still maintain that the game's designers should provide the requested alternative controls that they always have done until now.

    As I'm giving Project IGI more of a chance, it's a good bit of fun, but not as violent as Soldier of Fortune - since you can't dismember a body - and it's far too repetitive. Also, as was pointed out to me on the aforementioned DVDUK mailing list, some of the guards are very intelligent, such as those who *do* move out of the way when you're firing, while others are just plain stupid - they stand there waiting for you to square up to them on the front before smacking you on the nose with the butt of their rifle - when a simple batch of bullets would've sufficed.

    On other occasions, when two enemy soldiers are standing next to each other and you dispatch of one, why doesn't his colleague even attempt to react?

    To read the original review, click HERE.

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Original scores :

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT


    0

    OVERALL

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidosinteractive.com

    Review copyright © Dominic Robinson, 2001.

    This game was played on a PC with the following spec:
    Intel PIII 600Mhz, 128Mb RAM (133 Mhz), Voodoo 3 3000 AGP, Soundblaster Live! 1024.

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