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Dom Robinson reviews

Project I.G.I.

Tested by the military. Used by you.

for PC CD-Rom

Distributed by
Eidos Interactive Limited

game Pic
  • Price: £34.99
  • Players : 1
  • System Requirements :
    • Windows 95/98
    • Pentium II 300 Mhz (PIII 500 Mhz recommended)
    • 64Mb RAM (128Mb RAM rec.)
    • Quad-speed CD-ROM Drive (8-speed)
    • DirectX 7.0a (included on CD)
    • 3Dfx card 4Mb VRAM (16Mb VRAM)
    • 500Mb Hard Drive Space

  • The 'IGI' in Project IGI stands for "I'm going in", but this, like Thief 2: The Metal Age is more of a first-person 'sneaker' and not a full-on shooter.

    You are Jones, a 35-year-old soldier sent in to do the necessary dirty deeds, rescue a guy named Josef Priboi and take out the trash. Imagine running around an army base, dodging bullets from all and sundry while tactically planning your movements around in order to kill without trace and achieve your objectives.

    Except that's the idea, but it doesn't turn out like that in practice. I was really looking forward to this game, since, in my own sadistic way - strictly when playing computer games only, I must add - there's nothing quite like lining up your sniper rifle, aiming at the back of an enemy soldier's head and letting off a few shiny rounds of fire, watch his brains splatter against the wall and nick his supplies. You'll also be able to hack into computers, blow up tanks and more... so what's gone wrong?


    game Pic There's certainly no problem with the graphics. I only got to see the opening level for reasons that will become clear shortly, but the sparseness of an army base was perfectly represented and began to give an immersive feel as I set out to kick bad-guy butt!

    The crisp, sharp graphics make it run like the wind on the right system with high resolution, but I prefer to pipe it through to the TV and the 16Mb Voodoo 3 3000 AGP allows up to 800x600 resolution - not as good as that shown on a monitor, but it still looks brilliant on a 32" widescreen set.

    A hum in the background, the call-out of the enemy, the sniper fire banging off the speakers - it all sounds both realistic and fantastic, just everything I expected.

    However, the control system is a complete dog and it's just for the want of a handful of configurations that need changing but can't be:


    game Pic Call me old-fashioned, but I don't use Micro$oft's Outhouse Express for email, or any Windows-based email and news program for that matter - I use one in DOS. I always have since March 1994 and won't be changing because it does everything I need.

    Similarly, I don't use a mouse to play first-person-shooter/sneakers like Quake III, Soldier of Fortune and Thief 2: The Metal Age - I prefer the keyboard. If someone starts shooting at me, I find it far easier to twirl round with a deft flick of the wrist on the cursor keys, whilst pulling back out of the way of enemy fire, before retaliating, as opposed to doing something similar with a mouse, however easier some people claim it should be.

    Why couldn't the game's designers have provided alternative controls? All the games I mentioned above do, so why is this one doing it's best to annoy me? It's a great shame as, otherwise, it appears to have first-rate potential and now I'll never know.

    Project I.N.U.: I'm now uninstalling.

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT


    0

    OVERALL

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidosinteractive.com

    Review copyright © Dominic Robinson, 2001.

    This game was played on a PC with the following spec:
    Intel PIII 600Mhz, 128Mb RAM (133 Mhz), Voodoo 3 3000 AGP, Soundblaster Live! 1024.

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