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Dom Robinson reviews

Thief 2: The Metal Age

for PC CD-Rom

Distributed by
Eidos Interactive Limited

game Pic
  • Price: £34.99
  • Players : 1
  • System Requirements :
    • Windows 95/98
    • Pentium II 233 Mhz (PII 400 Mhz recommended)
    • 48Mb RAM (64Mb RAM rec.)
    • Quad-speed CD-ROM Drive (8-speed)
    • DirectX 7.0 (included on CD)
    • 3Dfx card 4Mb VRAM (16Mb VRAM)
    • 250Mb Hard Drive Space (600Mb)

  • Thief 2: The Metal Age is a sequel to a game that was classed, not as a first-person shooter (like Quake 2, Unreal, etc.) but a first-person SNEAKER. However, I never really got to play it properly because it wouldn't run on my old machine (P200MMX, 3Dfx card, 128Mb SDRAM) , hence no review online, and it would only run (surprisingly) on my girlfriend's PC (P166, with NO 3Dfx card and only 32Mb RAM!), although it ran really badly and was unplayable.

    Thankfully the story is different with this game and what a treat it is! The aim of the game is to creep around buildings, rooftops and anywhere else you can walk on without falling off whilst remaining unseen by those keeping guard and complete tasks such as finding and freeing friends, stealing gold and in the first level - do it all without killing ANYONE! Oh, that's no fun!... Only joking, it's immensely pleasurable and it lasts for fifteen long levels.

    "I can do all that", says you. "I'll just run around and not give a care who hears me bang about as long as they don't get wind of my presence!"

    Well, if you do that you will be heard and they'll be after you. Occasionally you can out-run the enemy and you'll hear them curse your disappearance. The advanced AI system used in this game is nothing short of brilliant for sending chills down your spine as they chase after you.


    Graphics, Sound and Playability

    Gorgeous-looking, ornate, well-designed levels. Crisp, sharp graphics and it runs like the wind on the right system. Resolution is available up to 1280x1024 pixels, but I prefer to pipe it through to the TV and the 16Mb Voodoo 3 3000 AGP allows up to 800x600 resolution but it still looks brilliant on a 32" widescreen set.

    The blurb on Eidos' website states that the game contains realistic environmental weather such as fog, rain and snow. So they modelled the game on medieval Manchester then?

    Thief 2 is at its best when the air is quiet as the soft sound of footsteps approaching strikes terror into your heart as they grow louder and louder since someone is on the approach! When you're in severe danger, the music builds up to a crescendo to indicate trouble. It really does create a genuinely-terrifying atmosphere and the soundcard is put to good use when you die and let out an echoing, blood-curdling scream - best heard LOUD through headphones!

    I think I've summed up how good the playability is as well from the above, but I was playing this up until 4am one night on level 2. Earlier on I'd been spotted by an alarm system which alerted the enemy. I managed to avoid detection and switch off the alarm, but shortly afterwards I went into a new room and the alarm went off again - even louder than before!

    I turned around to get some idea of which direction the alarm was coming from but it stayed in the same place... I then removed my headphones and realised it was the house across the street's bloody alarm going off! Didn't half give me a heart attack!


    Overall

    When I first played this game, I put it onto the TV, crept up on the guards.. "Shit, he's seen me", turn and run, get sword in my ribs. Why can they kill me and I can't kill them? Grrr! Still, it's fun to wound them a bit so they run off, even if they do go and get their mates!

    Some wimpy guy came in and called for the guards. "No you don't" Whack! Body slumps to floor.

    It's fantastic and atmospheric stuff. The only aspect where this game loses a point is in originality, obviously, as it's a sequel. I'm normally a trigger-happy attack anything type of gamer for first-person events, but this teaches you to calm it down a little, then frightens the shit out of you when the bad guys are comin' ta getcha!

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidosinteractive.com

    Review copyright © Dominic Robinson, 2000.

    [Up to the top of this page]

    DVDfever.co.uk - Est. February 25th 2000

    As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B 37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.

    PC games reviewed by the editor are on:

  • Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP