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The secret to this series is in its simplicity. Worms Blast
takes on a slightly different genre this time, but is still just as easy to pick up and
play.
The original Worms game reminded me a lot of Lemmings as it was
a 2D affair with various weapons with which to try and kill the other team.
This latest outing is more akin to Bust-A-Move, which saw you having to
fire at coloured bubbles with another bubble of the same colour and then any
other same-colour bubbles in close proximity would also fall, along with any
below them that the explosion happened to dislodge. Yes, it's also like an
upside-down version of Tetris.
The presentation of the graphics gives it a very cartoon-like feel, which is
equally colourful, as you scoot along in your dingy back and forth across the
screen in front of static backdrops, but with pleasing rippling water effects
as discarded bullets and other things hit the blue yonder. Of course, it's
worth noting that all that you see is nothing too taxing for the PS2.
The sound is similarly undemanding, but fits in well with the game.
Gameplay is this one's key aspect and, as said earlier, it's very easy to
pick up and play even though there is an extensive tutorial you can try out
and a two-player option as shown in the screenshot below.
Some levels can be cleared by working out the best place to shoot your
cannon, while others which are about avoiding things are merely trial and error
and work like a game of 'Simon', in which you have to follow a predetermined
pattern. In addition, thanks to the ammo and weaponry upgrades and hidden extras
along the way, it's possible to turn your cannon into a laser-rifle which is
essential later on.
On the downside, for some pointless reason, every once in a while an anvil or
another heavy weight drops out of the sky and onto your head just to hinder
your progress. Add to this the increased difficulty of some levels and the
"just one more go" factor is replaced by sheer annoyance after a while.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
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