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Dom Robinson reviews

Urban Chaos

for Sony Playstation

Distributed by
Eidos Interactive

game cover
  • Price: £39.99
  • Players: 1


  • Urban Chaos: Since the closing months of the last millennium, the streets of Union City have witnessed a crime wave that was unprecedented in the precinct's long history.

    Nobody was more aware of this than Officer D'arci Stern, a front-line cop with the Union City Police Department.

    Suicides were up, vandalism and joyriding were reaching epidemic proportions and, with shootings and stabbings an almost nightly activity in some buildings, murder had never enjoyed such a boom in popularity.

    Hence, Urban Chaos is what the town is turning into and you, as D'arci, are there to take out the trash. Take your orders, arrest people or beat them up, drive stolen cars back to the pound and so it goes on...


    Graphics, Sound and Playability

    Oh dear. Here's where we hit our first stumbling block. We're meant to believe, from the hype I read a while back, that D'arci is the new Lara Croft and will go on to have the same sort of fame.

    However, I don't see much evidence of that here. The graphics are jerky and you appear to materialise through items when walking into them. Everything looks hazy as if I'm drunk while playing it (and I wasn't! :) and the only reason the graphics don't get just a single star is for its attempt at a 3D effect.

    There are also training levels (driving, fighting, assault course), but the latter looks like a rip-off of the one from Tomb Raider II and the graphics look like they were created a whole two years before the first Lara Croft outing, which shows how dated they feel.

    Things don't improve in the sound department either. For example, the sound of skidding along the floor, to stop a mugger for example, sounds like you're being buzzed by a stun-gun! Also, I thought I'd accidentally selected the "mono" setting as it sounded muted, but no, it was still on stereo (!)

    The playability of this game is dreadful. For example, when you jump onto things, such as a fence to climb up, you expect to start off at the point where you landed on it, so jumping initially starts you off higher, but oh no, more often than not it forces you to start right at the bottom. Why?

    The game has more of a simplistic approach that would appeal to young children. However, the violent nature of the game, including blood-letting as you pummel your victim, puts it right out of this category.

    The manual makes it sound like a challenge to arrest someone too, but you just have to press "Action" and I found it as easy as pie.


    Overall

    This is NOT one of Eidos' finest hours. There's barely anything to recommend it here, even down to the fact that I've just added them to my list as yet another inhabitant of the planet who doesn't know that the third millennium doesn't begin until NEXT YEAR, not the January 1st just gone.

    There is one saving grace though: you get to run people over! They don't run out of the way as they do in Midtown Madness, Crazy Taxi.... Real Life (ahem!)

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidos.co.uk

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Review copyright © Dominic Robinson, 2000.

    [Up to the top of this page]

    DVDfever.co.uk - Est. February 25th 2000

    As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B 37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.

    PC games reviewed by the editor are on:

  • Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP