Turok Evolution
apparently takes you back to Turok's early days as a fight with your enemy,
Captain Tobias Bruckner, in Texas 1886, sees you fall into a rift throwing you
back into the Lost Lands where you're rescued by the River Village, arch
enemies of Lord Tyrannus who has appointed Bruckner as his new general (see...
the baddy came back with you)
I was a big fan of the original PC game with its then-cutting edge 3Dfx graphics
and wide, expansive and well-detailed levels with a number of interesting
puzzles to be solved. The sequel lost it somewhat, as the levels were too big
and I found myself roaming around in circles after a few of them and gave it
up. Inbetween outings for the dinosaur hunter have seen the light of day on
the N64 and the Gameboy... and now this is meant to be a new dawn for Turok
as he appears on all the major consoles.
Early on in the PR marketing campaign I received an easter egg (as in, eggs
that dinosaurs lay, although this one was yummy chocolate in a green wrapper -
try teaching a Triceratops to do that!), but sadly the end product being
reviewed here turned out to be rather less sumptuous.
Firstly, you instantly lose the feeling of a "go anywhere" play area because
you can't... go anywhere, that is. Stray too far and you get hemmed in by
'walls' of shrubbery which, when mixed together, makes you feel less like you're
in a jungle and more like you're on a film set with a load of cartoon cut-outs,
such is the effect given by the scenery. If you've ever seen the video for
Morgan's "Flying High", then you'll know what I mean.
Also, the soundtrack loops, so the music heats up at regular moments rarely
corresponding with what's onscreen thus losing its emphasis as a result.
As I mentioned earlier, I enjoyed the original PC game, even though it did at
times feel like a great game engine in need of a better game. However, at least
it gave you a feeling of being there, partly because they looked so spacious.
In comparison, here it's just tons of confusing greenery after another and
after too much of it... it gets boring.
Another problem? Go too long on a level and die then you have to restart from
scratch as you can't save mid-level. However, while an early flying level was
broken up into smaller chunks as you got to the next part, the picture stilted
and then stopped and then you were told that the next part of the level was
loading. It was almost starting to resemble
Daikatana, dare
I mention that turkey's name.
If I need go on, there's also slowdown and pop-up along the way. Sorry, but
there's just too many things wrong and not enough right as if the developers
haven't learned from the problems of the past.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP