DVDfever.co.uk - Tomb Raider: Underworld Xbox 360 reviewDVDfever.co.uk - Charts, News and Reviews of Blu-rays, DVDs, Games, CDs, Hardware, Laserdiscs, Cinema Films & more
Yes, the trailer shows that our big-chested heroine has blown up her home. Why on earth would she do that?
And, more to the point, why wouldn't she even sneak a look as it explodes? Anyone would, really.
One week earlier we see Lara in the Mediterranean Sea on her boat looking for Avalon, because she's been led to believe
that her mother's alive and well and living there. Naturally, the thing to do once the CGI cutscene is over is to leap
off the boat and go towards the island. However, it's amusing to try and run up to the wheel of the boat to drive
closer to it, since as you approach the steps inside, Lara grinds to a halt and puts her hands forward to stop herself
as if against a wall, but... there's no wall :)
Let's start with the good stuff. From the Mediterranean Sea to Coastal Thailand, taking in Mexico (pre-swine flu),
Jan Mayan Island, the Andaman Sea and the Arctic Sea,
Lara's movements do feel more fluid than before and you can see as you leap and jump about (as long as you're doing it
in the bright sunlight). You can also perform adrenaline shots as before, and the game has stunning visuals which cannot
be faulted, and neither can the ear-crunching sound as puzzled are solved and cogs move into place, for example. The
Dolby Digital 5.1 sound also brings in a hum from the subwoofer that'll wake up the street.
There's a vast number of checkpoints in this title so you really can't go too wrong for long; as you go, you can
unlock Environment, Gear and Character Concept Artwork and Storyboards; and there are now two new levels, Beneath The
Ashes and Lara's Shadow which are also available at a price 800 credits each. However, now this title is,
at the time of writing, since it's now out on the Classics label, a penny under twelve quid on Amazon, do those two
extra levels really represent such great value? Perhaps those should be discounted, or now free?
One new clever thing is to move across walls, which only have small areas of support, by manoeuvring across with
the left stick. You'll see when you come across this. Makes a nice change from having ledges to shimmy along the same
walls. You can also grapple a hook and pull the cord around a nearby pillar to get some leverage.
Mozart's Lacrimosa
Tomb Raider: Underworld has less of a linear feel to it as there are sometimes multiple ways to get somewhere,
which does make it rather confusing sometimes. Yes, I know normally linearity brings contempt, but this is a rather
a hinder more than a help at times. You still get a great deal of satisfaction from knowing roughly where to go and
seeing the graphics play out in front of you.
The opening level is also mostly in the dark which really doesn't help, either. Okay, I guess that's why this game
is the Underworld, but it still really only serves to annoy. Perhaps they shouldn't have started with that one,
even if it does suit the plot.
There are also the usual camera issues Lara Croft games have when it comes to turning around in tight spaces.
Overall, this just doesn't seem to have the same 'pzzazz' as early Lara Croft adventures, and I think it's down to the
more free-play environment rather than going on a set path, which leads to bafflement and then just gets on your
wick a bit. I understand the developers were criticised previously for making them too linear, but this one does
feel markedly different from the other titles and, as a result, I'm not a fan of the change.
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP