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Me and my
Aortic Valve!

Dom Robinson reviews

Timesplitters

for Sony Playstation 2

Distributed by
Eidos

  • Price: £39.99
  • Players: 1-4

cover Fast, fun and frenetic. That's the three Fs that make up Timesplitters, one of the first games to be released for the PS2 and bordering on one of the most visually impressive to begin with.

It's a first-person shooter like Quake, with an Arcade mode that plays as a multiplayer game and a Story mode which makes things last a little longer for the pre-Quake III fans like myself who think that a multiplayer-only engagement is rather a cop-out.


game pic The Story mode has you simply trying to get from A to B, or to fulfil a mission of sorts, in three different time zones.

Firstly, it's 1935 in Egypt and you must explore an ancient Tomb, find the Cultist's ankh and return it to the shine. Then, in 1970's China, don your sideburns and seize a gang's files as evidence before getting back to the alley, toting your Uzi along the way. Finally, the first port of call in Cyberden in year 2005 is to get the cyborg's plans and return to the ventilation ducts.

I preferred these missions to the straight-forward Arcade deathmatch modes which have you tagging the bag, capturing the flag... hell, you probably have to spin the bottle too. Such adventures are of little interest to me because there's no direction to them.


game pic Just like Time Crisis, the graphics move with great fluidity. If you want to run, you can run, the game never lets up the pace for a second. The colour is well used to aid the atmosphere, gunfire lights up the dark corridors and shooting glass looks fantastic.

An epic-a-like soundtrack thunders along with bullets ricocheting in surround sound. Brilliant, if a well-worn idea.

The vibration can be set to kick in when you're either hit or are shooting someone else or, for the ultimate in thrill-seeking, during both times.

The control method takes a fair bit of getting used to with the analogue joysticks either strafing left/right and moving backwards and forwards, while the other helps you look around and aim. Why I can't use the D-pad to do some of this is in the hands of the game's creators, but such is life.


game pic Overall, great graphics and sound, but the control aspect and almost complete lack of originality let the game down on the whole, not to mention the ease of dying before you complete a level, so it's back to the start you go (!)

GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ORIGINALITY
ENJOYMENT




OVERALL

Review copyright © Dominic Robinson, 2001.

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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP