After playing the monumental second game in this series, I was looking forward to
Thief: Deadly Shadows
more than most, and given that, like Half Life 2 and Doom 3, this is also a game we've
been waiting for for nearly a year. Was it worth the wait?
Again you take the role of Garrett, master thief, this time making your way around from town to town,
starting off with your own home city and aiming to steal as many of the expensive treasures as possible.
And that's about all you need to know in terms of description for the basis is the same as it always has
been.
Problems began when I started to play the game, having my fears confirmed from the footage
I'd seen not long beforehand on ITV's gaming show, Cybernet. The first thing I spied
is the change in game engine to the same used in the lamentable
Deus Ex: Invisible War.
Why?! The one used in Thief: The Dark Project
and
Thief II: The Metal Age
were perfect and so free-flowing, something which springs to mind the more you play No.3.
Why change to one with a stodgy frame-rate, by comparison?
I guess things couldn't sit still for four years, but when there are always better ways of doing
things in games that have worked before and are changed and go a bit SNAFU for the sequels, it
begs that "Why?" question, particularly about the fact that the programming duties left Looking
Glass Studios and went to Ion Storm. And while you can just about get used to it during the 'sneaking around'
bits, when it comes to fighting and more than one person's after you, it's hideous because it
plays out so jerky and slow.
That said, the shadows and lighting are very impressive indeed. You can now cast shadows yourself,
so it's not only your bodily form that attracts attention, and while the new "body awareness" feature
allows you to see your hands and feet as you look in the appropriate directions, in first-person mode,
I found it rather offputting.
One thing that's different this time round is with lockpicking. Whereas last time you just pressed a button
and waited, here you press 'A' and rotate the left thumbstick until you get the heaviest vibration from the
lock on your controller, then pull the right trigger to open the door. This takes a little getting used to
but is quite effective, and eventually you realise that most locks are opened by turning it to the
four main points of the compass so it's not that much of a challenge.
Time for some more complaints though. The game has long loading times, due to loading the whole level
back in, even though I've just been killed in it(!) Why can't it load the whole thing onto the Xbox's
hard drive? In fact, it's not even the whole level as it has 'portals' that take you between areas on the
same level, and after going through one the baddies chasing you have gone(!) Go back again and they're
still waiting for you, but overall this is ridiculous, and the split-level idea reminds me of 2000's worst
game,
Daikatana.
The enemy AI seems worse than before, which is rather annoying as they're rather thick much too often,
such as one guy didn't follow me when he saw me breaking in somewhere because I closed the door on him.
Same thing happened when I unlocked the door for a lady prisoner. She was standing behind it and didn't
realise why she couldn't get out. Also, after knocking baddies out after creeping up on them,
this time, why can't I pick up their weapons?
You have a choice of difficulty at the start of each level, but this quite pointless as it just
increases the amount of treasures and gold you need to collect - as opposed to making the guards
a bit more brainy.
Something else new is the 3rd-person-view, but thankfully this is an option. I found it far too
distracting after having played the first two games in first-person mode, so that's the way I
always go back to. Oh, and we've also lost rope and vine arrows in favour of gloves that can help
you only in climbing stone walls.
It's not all doom and gloom though. Like the first two games, this one also has great sound effects
and positioning. I got this perfectly with even basic surround sound until now, but the Dolby Digital
5.1 does help in making you forget some of the title's shortcomings. However, while locked up in
the prison the sound stuttered and disappeared. I had to reboot but it did it again, several times
while I was in the prison!
Again, thankfully, I'm getting that feeling from the prequels, when I'm being chased by several baddies,
very late at night, after a few drinks, of being scared shitless. It's so rare to have a game with
that feeling of fear so I'll have that to fall back on whatever happens over the coming 10 levels.
Yes, only 10. There were more in the previous games, so perhaps the developers thought that split-levels
would make up for this? Not really.
That said, you can save the game wherever you like and along the way you can sell your loot for
cash and buy items with it this time.
It's also of interest to hang back sometimes and listen in to their conversations for a while,
before twatting them to death. And, of course, it's still fun to knock people out and throw them
onto the floor so part of them has fallen into the fire and listen to them die :)
If only they'd sorted the graphics out properly, perhaps lessening the textures in order to speed
up the framerate, or at least give that option like you often get on a PC game. Even the recent
Hitman: Contracts
has great, fluid movements, so I know when it comes to Thief: Deadly Shadows, I will play
it through to the end, over time, but I won't enjoy it as much as the first two games.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP