True Crime: Streets of L.A.
was a game heavily promoted by its distributor and one that looked like it
would have it all, but just how wrong could I be?
You take the role of rogue Elite Operations Division maverick cop Nick Kang,
whose ruthless reputation of making you the oriental version of 'John McClane'
has landed you the nasty task of taking down the Chinese Triad and Russian
Mafia cartel that's turned Los Angeles into a war zone.
Sounds like the whole thing you could base a movie on, yes? Well, let's hope
not because once you've played it for a while you learn that the gameplay
becomes incredibly repetitive.
As you make your way about town, you'll realise that each mission bases itself
around to different aspects - driving and fighting. The driving missions
including getting from A to B in a set time, tailing a car while trying to
remain unspotted - a mission that really feels empty, or simply driving to another destination. Along the way
there's the chance to solve street crimes that come up in your 'copper' capacity,
but this generally involves just shooting people in the street or running them
over, the latter of which is easier and after a few of these you won't even
bother and will just want to get the level over and done with.
Also, the driving sections are always going to be compared with the Grand
Theft Auto games and it's definitely not as much fun as those. I was going
to add that this game might tide you over until the Xbox double pack of those
is released, but they're out now so you know the choice to make...
Then there's fighting. It's not as good as a Virtua Fighter game by a long
shot and quite difficult to get to grips with. In fact, it suffers the same
problems as
Dead or Alive 3
in that as you move towards an opponent, it just pushes them backwards making
them appear to 'glide' across the floor, which is really maddening. And with
games out there of the calibre of the Soul Calibur series, you just
can't afford to do things by half-measures these days. At least you can skip
the missions, but seeing as they're largely all the same then you may as well
switch the machine off.
As for the graphics, they're not very polished and contain lots of jaggies,
as if you're not really playing an Xbox game at all. The FMV sequences look
better though. The Dolby Digital 5.1 sound is the best thing about the game,
although I turned off the in-built music in favour of my own selections. There
are scores of hip-hop tunes and if you don't like hip-hop then you'll, of course,
turn them all off.
Gameplay-wise, handling is quite clumsy when trying to shoot lots of guys at
once since the cross-hairs don't often focus on the nearest and most threatening
baddie to you, thus putting you at a disadvantage. Also, turning while sneaking
about on those levels that require it isn't easy. Other things that annoyed
me including the fact that it autosaves all the time, which isn't always
necessary, surely? Also, by level 4 I was at -67 in the Good/Bad cop
rating because I'd killed so many innocent people while driving badly, but
this made no difference whatsoever!
True Crime: Streets of L.A. tries to be a jack of all tradfes but is
clearly master of none. And there's also an appearance by self-confessed bad-boy
rapper Snoop Doggy Dogg, yet he's just a complete wuss with little talent to
keep him going, but there's enough mugs out there to buy his tat.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP