Syphon Filter: Dark Mirror was the first of this series of games that I've played on the Sony PSP.
To get the basics out of the way, there are 23 single player missions, 5
multi-purpose online maps and a training mode to help you get into it.
Once again you play Gabe Logan and you're working for a Black Ops agency that
doesn't exist (is it the Urban Spaceman?). The object is to recover the Project
Dark Mirror, getting you into hot water with some of the world's most secret
of Secret Services, taking in countries such as Finland, Alaska and Peru,
starting off by confronting one of your arch-enemies, Bitar.
As you make your way through the levels, though, the gameplay was problematic
and while the audio/visual side of it was okay, there was nothing particularly
outstanding in this title.
Taking these things in turn, at first, the only two options I found for the
controls were that I couldn't use the analog stick to turn left/right when
aiming and also using it to move forward back, so this required a combination
of that and the square and circle. Alternatively, you can toggle this option
but then you've got the same problem in reverse which is just as much of a
pain. Why do this?
However, after much gnashing of teeth (well, not really, but once I looked
into it more deeply, I saw it also includes a 'Classic' mode which places
Strafe on the left-shoulder button and gives the analog stick as moving forward
and back as well as turning left/right. Sorted!
The control of Logan comes across as quite stilted as you walk about, making
it seem odd when you rush into combat and have to deal with the baddies coming
towards you.
In fact, getting about it sometimes feels like like a Krypton
Factor puzzle working out how to even climb the netting at the side of a boat
(and why do the baddies have that when it's just to let you on and kill them?)
Environments outside of the main location are sparse, so I guess it's just as
well that you're miles away from civilisation in the plot.
You can grapple with and try to snap the neck of a baddie, but most of the time it's
easier just to fill them with bullets. You're not often going to run out and
grenades can also be picked up.
It can be confusing to work out where you need to go, and as such overall
doesn't really make for a fun experience compared to other third-person shooters
with an element of stealth.
The AI's not always great, either. On occasions, I've had a baddie continue to
hide behind a shield, then I went up to him as he didn't come up so I thought
he was dead, he let me stand there and fire a couple of shots into him, then
gave me a moment to reload, and one more shot finished him off(!)
Multiplayer is available for those who enjoy that sort of thing, but I'm a
single-player kinda guy.
Overall, This kind of game will pass a couple of hours as a rental, but it's
a bit of a pain in its execution and there are better stealth games out there
to play.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP