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Dom Robinson reviews

Sega WorldWide Soccer 2000
Euro Edition

for
Sega Dreamcast

Distributed by
Sega

  • Price: £39.99
  • Players : 1-4
  • game pic Sega WorldWide Soccer 2000: Euro Edition is another football game, but how will it entice me given that I hate watching the sport on TV? The answer is that it's the best football game I've played since Sensible Soccer and Kick Off on the Atari ST a good few years back.

    There's a number of mode in which to play this game although most of them are fairly similar. First off is an Exhibition mode (one-off match), the self-explanatory European League, European Cup, International League and International Cup, plus a Euro Championship mode, each of which offer all the competing teams you'd expect.

    A wealth of options are also available allowing you to set such variables as Referee leniency, team formation and line-up, substitutions, off-side rule, coin toss, game time, replays, after touch and a scanner which shows whereabouts the players are on the pitch.


    game pic

    Graphics, Sound and Playability

    When it comes to football, I'd be lying if I said there was anything unexpected here. You have a pitch with a number of players running about on it. Thankfully, the movement is very fluid and you can play from a number of different angles. I didn't like the isometric 3D angle, a la FIFA 97, but the side-on Match Day-style or top-down Sensible Soccer options are much easier to get to grips with.

    When you get to the replay options, you can play it out from absolutely any angle and move that around the players too, thus recreating those sweeping-camera movements from The Matrix.

    And a big pat on the back to the programmers for adding in an anamorphic widescreen version for those with big TVs and are into similarly-featured DVDs. This is the only way you'll see any of Euro 2000 in widescreen format since the foreign cameramen couldn't be bothered to shoot the matches with a 16:9 lens.

    There's not much different between this and other footy games in the sound department. A football being kicked is the same in mono as it would be in Dolby Digital Surround EX 6.1, but there's also a running commentary from pundits Trevor Brooking, Peter Brackley and James Richardson.

    As you might have guessed, I'm not the greatest football fan in the world but the commentary flows pretty well and realistically. However, there's occasionally different intonation in the voice which spoils it a little when they mention certain team names, the change in vocals making it sound, at worst, like the stuttered voice of BT's directory enquiries service. Also, while the player names are given, SWWS 2000 is Seaman-free because the goalkeeper is ALWAYS known as... "The Goalkeeper".

    When it comes to playability, it's faultless and recaptures the spirit found when I played Sensible Soccer and Kick Off and it does exactly what you want it to do when you boot the ball! If I'm finding little to say in this paragraph it's because there's nothing bad to comment about it - it's great fun and you should get stuck in now.


    game pic

    Overall

    SWWS 2000 is not the game that's going to break new ground, but then when it plays as well as this - particularly in two-player mode during an alcohol-fuelled session - why change anything?

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Review copyright © Dominic Robinson, 2000.

    [Up to the top of this page]

    DVDfever.co.uk - Est. February 25th 2000

    As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B 37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.

    PC games reviewed by the editor are on:

  • Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP