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Dom Robinson reviews

The Suffering

for Sony Playstation 2

Distributed by
Midway

cover


  • Price: £39.99
  • Players: 1
  • Widescreen: No
  • 60Hz: No
  • DTS sound: No
The basic premise about The Suffering is that you're a prisoner scheduled for execution for some reason. However, everyone else in the penitentiary already seems to be dead, so surely it should be a straight-forward walk in the park to escape to freedom? Not so.

The place is full of the ghosts of previously-executed bad guys and they'll do their level best to stop you... or such is the plan. The blurb for this game makes it sound like anything and everything could happen when you come face-to-face against the enemy - so why does the same thing keep happening?


So, what could possibly go wrong with it to make you feel like you're suffering for having bought it? Well, you get the impression that when you start to break out of jail, you'll be up against creatures that are not of this earth, but there's only a handful of different ones and this soon becomes repetitve, despite the fact that one of them has a nice line in jumping up onto the ceiling and scuttling about spider-like. However, he'll drop down to the ground again and you can easily continue to shoot him or twat him again with whatever you're carrying. Job done.

Often you'll come across locked doors all round, but supposed tension will be added by something weaving its tentacles about and ripping the door off it's hinges for you to walk through. You know that you'll be able to carry on without being caught up in those as they're just there for effect... so, not much of an effect then.

As for complexity, this doesn't even begin to have that. I thought I was cornered in one room early on as I walked into the room with a gas chamber. The main door locked behind me... the gas chamber door opened... the room started to fill with gas... but as the baddie had smashed a window to get to me (despite him being a ghost!), I could quickly dash through the hole and bugger off.


On the plus side, you can save whenever you like, in addition to the frequent checkpoints, and also shoot the limbs off some of the baddies, but you can do that in a number of other games that have come before.

You can pick up weapons and power-ups along the way, there are nine levels, but given that there's just one set path here, the gameplay is far too linear. The dull graphics make it look like an old Playstation game and as you run about, your character lurches about like he's got rickets.

Oh, and you have an 'insanity meter' which is like turning into the Hulk when you get angry - and that doesn't just happen when the fuckwits at the post office card you when you're out, and then shut up shop before you get home from work(!)

The Suffering is just a poor man's Manhunt. Buy that. It's great. You can have a gun if you want.


GRAPHICS
SOUND EFFECTS AND MUSIC
PLAYABILITY
ENJOYMENT



OVERALL

Review copyright © Dominic Robinson, 2004.

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DVDfever.co.uk - Est. February 25th 2000

As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B 37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.

PC games reviewed by the editor are on:

  • Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
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  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP