Spy Hunter was one of my favourite mid-80s arcade
classics
and after its debut on the PS2 last year in its new form, it makes a worthy
transition to the Gameboy Advance.
In my early teens the arcade game was a top-down driving game which saw you
racing along in your car, shooting down enemy vehicles, knocking other
cars and bikes into the side of the road, all in order to score points.
As you progressed along the terrain you passed over water, at which point
your vehicle would transform itself into a boat, while other means of transport
on land included your motorbike.
When you're running out of puff, the IES van will appear for you to drive into
and get all items of ammo etc. recharged. Miss this and it'll soon be "game
over".
Level after level, wave after wave of bad guys and no let-up in the enjoyment
stakes. Those who wish to remain in the 80s can find MAME (Multi Arcade
Machine Emulator) and the ROM for the original game and stop reading here, but
those who want to see what the new century has got planned should read on.
Feeling more James Bond-style than before, Midway's 21st century
update turns the game into a third-person into-the-screen driving game, but
still with the same essential action and relentless pace.
So, the question is, how can the GBA version compete with the
PS2 version?
Well, yes, the graphics are a little on the rough side, but nothing more than
you'd expect for a typical GBA game given the screen size and resolution,
but as you twist and turn it does create a realistic representation on the
handheld and still keeps things ticking along nicely.
Musically, the sound effects in games like Spy Hunter won't win any prizes
for originality. The car engine revs, the gunfire rat-tat-tats, the missiles
explode... you know the drill. However, it does include a very nice rendition
of the "Peter Gunn" theme.
The handling of the car is fine and if you miss a turning, you don't have to
worry too much about reversing since you can simply turn the car around and
head back for that turn-off. There's nothing more infuriating in some car
games that simply don't let you turn 180o and insist that you
can't travel in that direction.
The first level you'll play is the training one, which tests your skills but
isn't quite as strict as would have you believe (thankfully).
Overall, the important thing is that this game is fun. After the initial
level, the second - and first mission proper - tells you that Nostra is testing
a new helicopter code-named "Dragonfly". Destroy it and then rendezvous with
your van in Frankfurt...
As the levels go on, so will your movements around the world and it becomes
a very easy game to pick up and play.
Of course, if you already have a PS2 and don't have either version, then
it's worth the extra fiver for that one over the GBA.
Now Midway, please can we have more 21st century updates of 80s classics?
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP