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Dom Robinson reviews

Soldier of Fortune II: Double Helix

for Xbox

Distributed by
Activision

game pic

  • Price: £39.99
  • Players: 1 plus online
  • Widescreen: No
  • 60Hz: No
  • Dolby Digital 5.1 sound: Yes
  • Xbox Live-enabled: Live
  • Sequel time again, and at the time in 2000, the original was a great first-person-shooter, so does have Soldier of Fortune II: Double Helix improve upon this?

    In typical covert agency style, you play John Mullins, a military consultant working for the "Shop", starting in the streets of Prague, before going on to Columbia, Kamchatka and Hong Kong and you get to blow holes in people with grenade launchers, sniper rifles and the OICW weapon system.

    Talking figures, there are 25 weapons, 55 single-player missions, 20 multi-player maps for those with Xbox Live and also a random-mission generator for both single- and multi-player modes.


    game pic So, where does it all go wrong? Shortly after starting a game up, unfortunately. I looked forward to creeping round the streets of Prague to rescue a dignitary, coming up against the baddies and shooting them in the head.

    However, the graphics really don't feel like they've come on at all in the three years since I played the first game on the PC. The detail is really lacking. Just go up to a stationary car or the window in a wall and see how blurry it gets, just like the original 3dfx cards. This really escaped quality control and gives a bland appearance to the proceedings. It's also ridiculously dark and if you're in such an area and don't have your night vision goggles to hand then you're going to start feeling bored as you try to fumble around.

    Sonically, while there's some nice creepy footsteps all around you at times, you know what to expect from the gunfire and jumping about on a metal floor produces the bog-standard clanking sound I've no wish to hear again. Can we have some variety please?


    game pic Gameplay-wise, it's uninspired. You have to unlock gates just like the James Bond titles by simply holding a button down while it does the honours.

    The game also makes the Xbox's DVD-ROM drive power down/up several times in a row while the training officer is talking, causing his voice to break up. This also happens during the game too, which dips the sound more often than a "Big Brother Live" programme and is really annoying. Why does it need to access it so much?

    There's also lots of pointless doors you can't open - just like Medal of Honour: Frontline. On the plus side, though, you can happily dismember bodies by shooting them endlessly, which is great fun when you crack a skull apart.

    Overall, this is far from a Hitman 2-beater. It's fun for a while, and I could make myself go through all the missions but there's so many more games out there which are much better. For those with Xbox Live, go can take a trip down memory lane with the usual Deathmatch, Capture The Flag and other online modes, but, again, go for other games which are a lot more entertaining. If you're going to release a sequel to a game that's three years old, then update it accordingly, don't leave it looking like it was also made three years ago.


    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ENJOYMENT



    OVERALL

    Review copyright © Dominic Robinson, 2003.

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