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Smuggler's Run 2 is,
yes, more of the same as with the original
Smuggler's Run
game - albeit this time set in Russia - the basic idea here
being to race around each of the different landscapes
such as Forest, Snow and Desert, picking up contraband and delivering it at the
required destination, although this amounts to little more than driving
over a green block first and then through red flares posing as checkpoints
second.
There are several cars you can drive - unlocking more as you continue -
and a number of teams, or gangs in this case, up against each other.
There are several ways to play the game :
Smuggler's Mission: You're required to do as described above,
starting with easy missions but they soon progress to become more difficult,
especially with the rozzers on your tail and it's easy to attract their
attention.
Joyridin': A practice round in which you can drive anywhere and
everywhere.
Checkpoint Race: does exactly what it says on the tin.
Turf War:
There are three sub-options here :
Crooks 'N' Smugglers: It's every man for himself when you're each
racing for the contraband, stealing it from each other and making for the
checkpoint. This leads to apparently seeing several changes of objective per
level. One second you're after contraband, then it changes to "opponent pickup"
so you go chasing after another car, then it changes to another car if they
steal it from the one who has it, etc.
The one to grab the most in the time limit, or the maximum
pick-ups allowed, is the winner.
Loot Grab: similar to the above, but with two teams going after several
pieces of loot. Again, the team to grab the most is the winner.
Bomb Tag: similar to the above, but if you get stuck with the bomb
when it explodes, you score resets to zero.
The cars move fast enough, but the graphics are only slightly improved-upon
from last time. However, they are still fairly sparse and certainly
don't do a great deal to promote the PS2 and all that it's meant to stand for.
Sometimes the real-world physics leave a bit to be desired when your car rolls
over and unrealistically rights itself. On the other hand, it's fun to drive
into people, run them over and watch their bodies fly into the air.
The vibration feature isn't used a great deal though. It's mainly for crashing
into other cars and hardly ever when driving about over terrain unless you
thrash about too much.
The sound? The engine revs, the horn honks and police car sirens go
"Woo-woo-woo-woo!", etc. Big woo!
There's improved computer A.I. and weather effects too, but it makes you
wonder why those weren't made better last time round?
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ORIGINALITY ENJOYMENT
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Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.