If you thought awaiting a follow-up to
Half Life 2
was a long enough delay then that's nothing compared to an additional two years for a sequel to SiN
in SiN Episode 1: Emergence.
Yes, it must be at least 9 years since I last took up position behind the gun as Colonel John R.
Blade and as you start this brief game here the first thing you'll spot is that it looks rather
similar to the aforementioned sequel to the Valve classic and that's because it uses the same game engine.
I guess there must be a plot here but it's not immediately apparent. Basically, it's a first-person
shooter that requires you to make your way from A to B, onwards and upwards, blasting any baddies
who get in the way of your objective which is... what exactly? Erm... well, there isn't time to worry
about that because this release - and also the Half Life 2 spinoff - only lasts a handful of
levels and is similarly short in gameplay time. In fact, as I get close to the end it feels a bit
like a part-works magazine - it's nice in small parts but it's better to have the whole thing.
And similarly, those part-works never complete, leaving you with an unfinished boat, if, say, you're
planning to recreate the Mary Rose, so does that mean we'll have an unfinished story here?
Let's take the good bits first. The main menu kicks off with a cracking theme tune that is very
pleasing to the ears and which I'd quite like to be able to hear separate from this game. Like the
original SiN game, this one follows suit in that it contains partially-destructible landscapes,
depending on what the game-makers will let you shoot up. It's nice and violent, with a cool touch being
to put a bullet through a window, partly shattering it, and performing melee attacks not only into
the head of an enemy but also against broken glass so you can leap through it to continue on your
mission.
It also takes me back to the first game in that you needn't waste time pumping bullets into someone's
chest when you can get a good, clean shot into their head. Yes, take 'em down in one easy move! However,
don't get too trigger-happy as I found in a location containing several gas canisters, the idea being to
give them a shot or three and they head off to clear a path, but, alas, I shot the wrong end of one
and it ploughed backwards into me. I was just staring at it, waiting to die! Cool!
SiN Episode 1: Emergence is a good old-fashioned FPS that gets you to shoot at 'people',
not stupid aliens. The targetting is nice and pixel-perfect accurate for when you just have to look into
the distance a bit to take out the trash. This package also includes the original SiN game as well
as a Multiplayer version.
And, now, for some of the not-so-good things about it. First of all, it's very linear and, yet again
there are too many scenes where you'll find baddies standing in front of explodable bins that just
require a quick shot to make progress. In fact, the computer AI is always a bit weak with this
type of game which makes it very easy, particularly with more than enough power-ups scattered about,
not least of all those coming from the enemies about to push up daises since most of them
drop a 10-point health canister when their brains have been forced to leave their cranium.
On a couple of technical issues, when it came to using the Magnum weapon, I changed zoom key to
an unused key since I wanted 'z' for crouching, so when it came to a point that I needed to use
the function, I couldn't! I added in a different key for this and it still wouldn't bend for me.
Similarly, I couldn't activate left/right turning on keyboard for no apparent reason, whatever
I change them to. I tried the left and right arrows, then anything else but it just refused point
blank to allow this, so I had to change them to strafing left/right which was a royal pain. why
give the option if I can't bloody use it?!
Oh, and despite the prettyness of the graphics, they do get a bit sticky at times and I found it
crashing too often early on so SAVE FREQUENTLY!
Later on, the game was occasionally crashing back to the desktop, even though I'm running on a Dual Core PC.
That said, I was playing in a room with other A/V equipment at the hottest point in the year so far
which makes me feel like I'm sat in the chamber of the Chernobyl nuclear reactor core, and I could hear
the PC going ten-to-the-dozen with the fan and PSU so I can understand that didn't help either.
And, finally, the biggest studpity ever to hit computer gaming - Steam. I was going to play
Half Life 2: Episode 1 before this, but upon installing that it wanted to upgrade it in a
process that would take far longer than I had time for the first night I played this. I've gone into
more detail about this in my
Half Life 2 PC review
so take a look at that for more info. The lack of Dolby Digital 5.1 is also apparent here, as I
select that option but am just not getting this through the SPDIF connection. This has behaved
like this on two different PCs so I know it's not me and, thus, I'll once again only get my fix
of multi-speaker action when the Xbox version comes out.
The graphics do look good, and most of the time run very fast on my Dual Core machine, but I wanted
to select the widescreen option but it makes the picture go funny so I see a selected segment of the
screen, not just a case of making it anamorphic and then displaying the result on a widescreen TV. I
had this happen with
Half Life 2
on two difference PCs, so I know it's not me, and Quake 4 worked fine in this mode on my PC
so I have no idea what Valve are doing here.
Overall, with all its problems aside, this is still an enjoyable blast for its short lifespan. If
you like the HL2 game engine and want to return back to the world inhabited by Col. Blade then for
£20 for a few hours of gameplay it's no more expensive or lengthy than a night out and you'll
have had fun, even if it's not the best game you'll ever play. If you weren't totally enamoured by
the previous games mentioned in this review then this release certainly won't change your mind.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP