Shadow of The Colussus is set in a mystical land, where you are a lone traveller
riding your horse, Argo.
Well, not quite alone because along the way, prior to the start of this game, you chanced upon a young
maiden who is unconscious and took her on your way to an ornate church, its walls decorated by huge stone
structures of hideous beasts. After lifting her onto a platform where she'll have plenty of light beaming
down on her.
Black ghosts rise from the floor, you draw your sword in preparation, your horse is startled, but they
disappear as quickly as they arrived. A mystery voice confirmed back to you that you are in the correct
location of the Domin, they who can bring back the ones with a lost soul.
However, there's a catch. Given that you happen to possess the Ancient Sword, you can put that to good use
by seeking out the real Colossi, the incarations of those idols. If you can dispatch of all of them,
then the Domin will return the favour and bring the maiden back to life. Alas, they also tell you that
you will pay a heavy price for their help - one even heavier than the £40 you've just coughed up
for this game.
So, of you go to kill the 16 Colossi, but the first thing that sprang to mind was why would you leave
your dead girlfriend on a stone tomb that's directly below a much larger piece of stone that could break
off and fall on her? Then she'll be even... er... more dead. Or as it's just her soul, is she like a
certain parrot and is not so much dead as... resting?
The first thing you notice as you run around the church, having already been treated to a spin around
the nearby greenery, is that despite the usual PS2 jaggies the locations look gorgeous as you canter
around on Argo, moving the right joystick to see all around and take in your surroundings.
Take your eye off your location and I noticed it was quite a treat to see the very lifelike movement
of the horse whether running, walking, or having to screech to a halt, so to speak.
It's no surprise to learn, from the camerawork, that this game comes from the same company who
brought us 2002's exceptional
Ico.
But how are you supposed to track down the mighty beasts when there's oodles of location space to cover?
That's where the light from your sword comes in. Hold it up and it will shine first on the direction in
which you need to be heading, and when you eventually track down the enemy - some are more easy to
find than others - then the light will show which part(s) of the colussus you need to hit, and in all
cases the controller vibrating when it comes across such a point to help you determine where to strike.
Take heed that the first time you meet one, you'll absolutely brick your pants when you're going
head-to-head with a colussus.
Shadow of the Colussus takes a bit of getting used to, but once you've got the hang of it -
and it's not too difficult a concept to grab for seasoned gamers - then you'll be able to enjoy it.
You'll track each one down and then finish them off largely by repeatedly stabbing designated weak
points on each colussus' body after finding some hairy way to climb up onto them.
And that's about it, really.
The game is entertaining for a few hours, but once you've killed a few colossi you get the jist of it and
whether you want to go and finish all 16 depends on how much you enjoy witnessing the scenery as you
go hunting down another one. In fact, it's rather like Ico but without the puzzles, and as you
engage the enemy, the camera viewpoint can be a bit poor at times.
Visually, the only thing that detracts here are the jaggies that are more obvious at certain times than
at others, but it does flow like a dream with very fluid movement so until we're playing this on a
higher-powered console then it'll do fine for now.
Sonically, it's a treat as well with thundering bass from the speakers, to accompany the vibrating joypad,
as you get into a scrap with each of the 100-feet-tall bosses in turn. DTS sound, of which the PS2 is
capable, would've been a boon, though. That said, on the gameplay front,
it is just a series of boss battles - there's no other enemies to defeat along the way.
If it sounds like your cup of tea and/or you were a big fan of Ico, as I was, then at least
try it for a rental. Opinions are divided as to whether it's rather lacking or a work of genius. It
certainly feels like taking part in a lavish painting as you hang on to a colussus, trying to stab it
while it flails about. One to savour in relatively small doses, I think, as opposed to setting aside
a whole day to indulge.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP