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Get your motor running, get out on the highway, looking for adventure, or whatever comes your way,
or so sang Steppenwolf in the seventies. You'd be hard-pushed to find
some adventure though in the fifth game of this bafflingly-successful series.
For those who haven't played before, you are the lucky ones for reasons that
will become clear during this review.
Ridge City is the place to be as you bomb around the track in your sexy, souped-up sports cars against
the clock and other drivers who will have you eating their dust given half the chance. Upon starting
the game, for which the initial selections available are a practice run or a Grand Prix, there are more
sub-game options than you can shake a stick at including difficulty selection, team and driver name
entries, team colour, music radio station, a choice of car, its colour, engine and transmission
(automatic or manual gearbox).
At any time off the race track you can visit the garage to check out
your trophy and medal collection, but from powering up your PS2, it feels like
forever before you actually get behind the wheel and a chance to make pole position.
The first class in which you will enter is the Frontal GP.
Zoom round the
track - making at least fourth position over four tracks - and you'll qualify
for the next round where the competition is more fierce, but rewards come in
terms of extra performance for your vehicle of choice, such as the ability to
go "Drafting" - i.e. move behind an opponent's car and you'll get a power
boost by avoiding turbulence.
Perhaps Damon Hill could explain that one to me...
Where Ridge Racer 5 fails and the tedium begins to set in is that once you've
done the first four tracks - which just provide variations along the same
highway - and you're set to move onto the next classes (Heroic, Blast, Knight
and Throne), you need new roads to race on and that's something you simply
don't get. It's just the same old thing again and again and again and that's
what put me off any other Ridge Racer game I've played in the series, hence if
you've never played one before then there will be an air of originality for
at least a short spell of time.
A two-player option is available, but the split-screen leaves two flat,
horizontal screens with player one on top and player two below, with the
restrictive height doing nothing to aid the game play.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ORIGINALITY ENJOYMENT
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Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.