The Resident Evil series
has long-built a solid reputation on complex puzzles, strange camera angles,
creepy crawlies and eerie locations. I loved the first game, especially. It
was one of the few games, along with
Thief II: The Metal Age,
both of which really scared the shit out of me when playing late at night with
the sound system turned up louder than it should be. The
second
was fun, but I didn't play it through all the way with both combinations of
characters. Games
three (Nemesis) and
four (Code Veronica)
bored me silly because, by then, it was more of the same and the plodding around
soon became dull with a complete lack of excitement of any kind whatsoever.
Then, on the original Playstation, Capcom via Eidos, released what was meant to
be a combination of the famed series and the House of the Dead
shooter-on-rails,
Resident Evil: Survivor.
It sounded like an intriguing proposition, but turned into the dullest game
I've ever played, and also the only game I can remember which actually put me
to sleep - literally!
So, this new game had a lot to live up to. I never got to play last year's PS2
title, Resident Evil: Survivor 2: Code Veronica, a shooter version of
the Dreamcast adventure, but figured that by now they might have got things
right. Who knows... perhaps there's no actual way to do it without making it
look too much like a
House of the Dead III
ripoff?
Upon starting my first game, one thing I instantly noticed was how you can only
- extremely annoyingly - move the gun-sight horizontally. You cannot look up
and down and this immediately indicates how limited this title is about to
become. I also had to use the standard PS2 controller as this game does not
support the original G-con controller, mainly because you have to move around
inbetween blasting away.
That's presuming you have something to shoot at. Early on in the game, there's
lots of bodies lying around but only one or two actually try and have a go
while you find this key or that electronic keycard, along with bullets aplenty.
If you can sustain the boredom thus far, then they all seem to jump up and head
your way. You may not find enough bullets, but on the medium level of difficulty
I at least managed to find ample sustinence with which to regain my strength.
On an audio-visual scale, the graphics are not a great deal to shout about -
not terrible but not particularly outstanding either. As for the sound, the
ship creaks (oh, I forgot to mention you're on a deserted cruise ship) and
the zombies moan and groan at you like a multiple orgasm being played at the
wrong speed. Or perhaps they've just received their VISA bill since having
paid full price for this tosh.
To summarise, this is more like a normal Resident Evil game, but without the
restrictive camera angles and with the first-person shooting element inbetween
the third-person wandering about. The storyline is incredibly lame and there's
little difference in the enemies you face - just groaning full-height adults
to kill. At least the adventure-style games had enemies of differing stature
and the ability to shoot high and low.
As your starting man, Bruce McGivern, hold your gun up high in a defensive
position while staggering back and forth and you'll look like a Spanish dancer
walking about. Ole! For those looking variety, you might find it in
the Chinese government agent Fongling, if you make it that far.
Rent this if you must, but at least try before you buy.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP