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The sound still impresses though. The menacing background music, the
pistol-shooting followed by the sound of each spent cartridge hitting the
floor, the groan of the zombies as they come at you, or slump to the floor.
Plus, the squelching sound of several zombies sucking your blood as they pin
you to the floor...
The gameplay is also very good and the 180o turnaround function
helps. The controls take a little getting used to although if you've played
the other games then you shouldn't have any problems with this game. The
menus within the game are slow to negotiate though.
Overall
Overall, when the first game was released it was quite unlike any other.
Now in its third incarnation, the edge it once had has certainly lost its
shine. You do feel great fear when Nemesis is lumbering about after you,
mainly because he's a real bugger to get away from - and I've been killed
by him several times with no chance of bumping him off - but some of the
original setting and the style of the game is way too similar.
It's time to move on to something new rather than re-hash the original with
different puzzles.
And still it has the most annoying feature of all, which was something the
PC version of
Resident Evil 2
solved to some degree. Every time you go through a door you get the 'opening
door' sequence. It's very annoying if you need to go through a lot of doors to
get somewhere and you know that there's no more zombies left in that room.
Therefore I feel you should only get the 'opening door' graphic the first time
you go through.
That said, while I doubt we'll get another Resident Evil game on the
Playstation - bar the first-person-shooter Resident Evil: Survivor -
I'll be very interested to see what advancements have been made when
Resident Evil: Codename Veronica comes to the Sega Dreamcast.
If you're after some more info on Eidos Interactive's games, you can check
out their official Website at
www.eidos.co.uk
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