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Dom Robinson reviews

RE3 logo

for Sony Playstation

Distributed by
Eidos Interactive

RE3 cover
  • Price: £39.99
  • Players: 1


  • Resident Evil 3 is the third in the popular survival-horror series but, unconventionally, does not follow the chronological order of most sequels as it takes place a month-and-a-half after the first game and just 24 hours before the second.

    In the first game, the S.T.A.R.S. members Chris Redfield and Jill Valentine battled to find out what lurked behind the cause of the zombie-infested town of Raccoon City. It seemed the task was complete when they eradicated the deadly T-Virus.

    In the second, they realised things couldn't be further from the truth as the Umbrella Corporation manufactured the G-Virus and those caught up in the diseased city that time were Chris' sister Claire and Leon, a cop on his first day in the job patrolling the town.

    For game 3, the T-Virus is back and this time it's mutated into the deadly Nemesis. As you go about your business, solving puzzles, finding keys, combinations and special weapons, not to mention trying to stay alive as fear lurks around every corner, your heart will jump into your mouth when the big guy makes an appearance!


    There are a few nice additions to this third installment. Firstly it's very cool to kill zombies by firing nonchalantly at an oil drum, watching it explode in their faces! Also, by pressing the required buttons when faced with danger you can escape from or dodge the enemy. Top of the pile though, comes the 180o turnaround move which provides the quickest escape from anything.

    Not everything is the same every time in this game though this time round, since further playing will result in zombies, objects and herbs, etc. appearing in different places.

    There's also the Live Selection mode. A few times during the game you'll come across a life-threatening situation. You have to make a choice quickly otherwise you'll be placed in a more dangerous situation. However, the first one, fight Nemesis or enter Police Station, makes no difference whether you stick around and steal soon-to-be-dead Brad's S.T.A.R.S. card after the big man makes mincemeat of him, or run inside because your own is lying around somewhere. That said, I haven't got a chance in hell of killing Nemesis off. If you're unsure who he is, he's the ugly spud at the top of this review and shouts "S.T.A.R.S." a lot.

    It's also possible to go Mixing Ammo, creating extra handgun bullets, shotgun bullets and even Grenade Bullets and as if that wasn't enough the concept of Partner Characters allows you to swap bodies and play as the other, but if the partner dies in this scenario the game will end.

    If you're worried about how much ammo you get initially, it is limited if you choose a hard game - and you only get a handgun - but the easy game provides you with an Assault Rifle with stacks of ammo and infinite ink ribbons (woohoo!)

    Don't forget to check any dead bodies you find lying around as they may contain a surprise or two. It's also fun to use the tried and tested technique of using your shotgun to take out more than one at a time in close range by lining them up - and aiming up - to blow their heads off with a single shot. For added entertainment, watch their bodies twitch when they're dead!


    There are two main characters you'll meet in this game :

    Jill Valentine

    Jill is a member of S.T.A.R.S. (Special Tactics and Rescue Service) a special taskforce in the Raccoon City Police Dept. She is a specialist in disarming explosive traps. With her experience training in the U.S. Delta Force, she is one of the survivors of the original incident that occured in the Arclay Mountains.

    Cheerful and independent, Jill has a strong sense of justice. Though she has a healthy emotional side, she is a talented woman with strong will and excellent judgement.

    Carlos Oliveira

    Carlos is from South America. His exact nationality is unknown but he carries Indian blood. He is a U.B.C.S. (Umbrella Biohazard Countermeasure Service) soldier, in charge of heavy firearms, security and mission back-up. He is also responsible for weapons maintenance. At first sight he may appear inexperienced and immature. He is actually warm-hearted with a strong sense of right and wrong.


    Graphics, Sound and Playability

    The graphics are just the same as they were in Resident Evil and Resident Evil 2, so just as good as they used to be: crisp, clear and colourful with excellent interaction between yourself and the characters than inhabit the city. However they are starting to look rather dated now because they haven't changed.

    The sound still impresses though. The menacing background music, the pistol-shooting followed by the sound of each spent cartridge hitting the floor, the groan of the zombies as they come at you, or slump to the floor. Plus, the squelching sound of several zombies sucking your blood as they pin you to the floor...

    The gameplay is also very good and the 180o turnaround function helps. The controls take a little getting used to although if you've played the other games then you shouldn't have any problems with this game. The menus within the game are slow to negotiate though.


    Overall

    Overall, when the first game was released it was quite unlike any other. Now in its third incarnation, the edge it once had has certainly lost its shine. You do feel great fear when Nemesis is lumbering about after you, mainly because he's a real bugger to get away from - and I've been killed by him several times with no chance of bumping him off - but some of the original setting and the style of the game is way too similar.

    It's time to move on to something new rather than re-hash the original with different puzzles.

    And still it has the most annoying feature of all, which was something the PC version of Resident Evil 2 solved to some degree. Every time you go through a door you get the 'opening door' sequence. It's very annoying if you need to go through a lot of doors to get somewhere and you know that there's no more zombies left in that room. Therefore I feel you should only get the 'opening door' graphic the first time you go through.

    That said, while I doubt we'll get another Resident Evil game on the Playstation - bar the first-person-shooter Resident Evil: Survivor - I'll be very interested to see what advancements have been made when Resident Evil: Codename Veronica comes to the Sega Dreamcast.

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidos.co.uk

    Also, check out Capcom's site at www.capcom.com

    GRAPHICS
    SOUND EFFECTS AND MUSIC
    PLAYABILITY
    ORIGINALITY
    ENJOYMENT




    OVERALL

    Review copyright © Dominic Robinson, 2000.

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