Dom Robinson reviews
Playstation 2
Distributed by
Sony
- Price: £169.99 (Originally £299.99)
Have you been having a wonderful Christmas time?
DVDfever.co.uk have as Santa arranged it with Sony to lend a
PS2 to us over the festive period so we don't have to put up with extended
versions of popular soap operas, celebrity special editions of others and,
of course, Dale Winton.
The year 2000 saw the launch of the follow-up to one of the world's best-selling
consoles, the now-five-year-old Playstation, but it wasn't an easy one for Sony.
It could, however, be argued that its success exceeded all expectations
because Sony put out a product that sold faster than the proverbial hot cake,
many of which were accounted for prior to the respective day of release in
their respective territories and if you could make something where demand
outstrips supply, you may too consider that the ultimate success.
Launched in Japan on March 4th, sales of the new super-console in shops and
online achieved 980,000 units in the first three days, including pre-orders.
The PS2 was due for release on October 26th in the UK, but the date was pushed
back by four weeks and the allocation dropped from 200,000 units to 165,000,
which meant that 35,000 people who thought they'd secured their console prior
to Christmas becoming disappointed.
Word had it that more units would not be available until Easter, but as of
December 30th last year Toys R Us managed to obtain and sell around thirty
per store, but you can imagine people getting trampled in the rush, even
though, in addition, you had to buy a couple of games making the total
package price £369.99.
As for the availability of consoles for review, scarcity was also an issue,
as there were just two DVD-capable units throughout the whole country to go
around, resulting in, no doubt, many tears being shed when it was time to
wave goodbye.
The first thing you'll notice about the PS2 is its sleek, black design,
with a touch of blue that verges on aquamarine in both the stand - given that
it can be used both lying down and vertically upon one of its edges - and
the colour of the discs, not to mention the name embossed on the top.
On the front we are blessed with the standard connections for two memory
cards and two dual-shock analogue controllers. However, while you can use
normal controllers with this unit - but note you'll need analogue ones for
games like Fantavision - it is not possible to use the memory cards
from your old PSX onto which to save games. You can use the memory manager
to delete old saved files, but the unit would not allow me to save anything
on them, so a memory card is required for this.
It's worthy of note that the analogue controllers, one of which is included
in the package, are the new 'Dual Shock 2' type, in which in addition to
the joystick controls, all of the other buttons are now analogue too.
Press one a little and your character will move or act in a small way,
but press harder and this will have more impact.
One difference between the PS2 and the PSX is that the new console has a
slide-out tray compared to the pop-up original, making this a move in the
right direction.
Something altogether new is the inclusion of two USB ports and a firewire port,
allowing connections to be made at a future date including digital cameras and
broadband internet access for superior online gaming - something that will
trounce the Dreamcast when announced.
Round the back are the standard power outlet and AV multi-out connections.
With the PSX, these were usually supplied with an RF lead while our European
counterparts were provided with SCART leads, which make for a much-improved
picture. This time round, the lead ends in a composite phono video, plus
phono audio leads. A SCART convertor is also supplied, but I have my
reservations about this on a certain aspect which will come later. When it
comes to playing games though, I mainly used an s-video lead in the PSX's
later years and have continued to use this with the PS2 as it gives a
comparable quality to SCART.
Also to be found are an optical digital output and an expansion bay. The
latter looks like is can take a hard drive which will prove useful, but
as for the former I'm surprised there's no coaxial output - most DVD players
include one of each - and it's a shame because I have that connection
available which I normally use with my Creative Dxr2 DVD-ROM drive, but do not
have the optical equivalent, which is around £9.99 from a company
like Maplin, although many shops now sell them and it can use a standard
digital optical lead to take the sound from the PS2 to your amplifier.
Having the lead makes it handy to have a standalone DVD player, since the PS2 can
output a DTS signal which my Dxr2 sort of cannot. I say "sort of" because it
actually can, but the cruel bunch at Creative disabled this feature on
the Dxr2 and will not release the software to activate DTS so I am stuck with
Dolby Digital only.
What happens when you switch the PS2 on? A swirling blue design and sound
to match greet you along with the Sony name, before just two options
remain: Browser and System Configuration.
Browser takes you to an off-white screen where memory card data can
be managed and deleted and the option to select the DVD/game disc inside,
the type of which is displayed, is also made available.
The System Configuration provides options to alter the current
date and time, menu language (English, French, Spanish, German, Italian,
Dutch and Portuguese), Component Video Out (RGB or composite),
Optical Digital out (on/off), and Screen size (4:3, Full and 16:9).
The screen size applies to DVDs. 16:9 is the only option I've used given
that the PS2 is hooked up to a widescreen TV and it will give an anamorphic
widescreen picture, which will take advantage of the TV's increased vertical
resolution. The console indicates that "4:3" is for a non-anamorphic
letterboxed picture, while "Full" will crop the sides of a 16:9 widescreen
picture - and anything wider will still result in black bars being visible to a
degree - for those, seemingly few, DVDs that support this feature. If you're
not completely au fait with these technical terms don't worry about it too much
and stick with "16:9" for a widescreen TV and "4:3" for a normal one.
Going back to the clock and I love the way the display changes as you alter
it. You can sit back and just watch its hypnotic appearance.
Four of the PS2's launch titles.
Games, games, games. That's the main reason people will buy the PS2.
There are around 40 launch titles including the four which I received for
review: Fantavision, Dead or Alive 2, Tekken Tag Tournament and
Ridge Racer 5. While full reviews shall follow in due course, to
summarise, the last three are sequels and the first one has its roots
based in the Tetris camp. They all become a little tiresome after
extensive playing because there's not much to them after the initial 'wow'
factor has worn off, but one important point of note is that they're all
very accessible for those who aren't normally used to arcade games.
If you have a large library of old Playstation games though, almost all of
them can be played in the PS2 thanks to it being backwards-compatible.
Unfortunately though, when I played them on this console it disappointly
played them with the same graphics as the old PSX. I've since learned that
a selection is available on the PS2 to change them so that their graphics
are improved a la the PC utility Bleem, which hasn't been officially
blessed by Sony, usually to the standard of the 3D card inside, presuming you
have one in your PC.
The secondary reason to buy a PS2 comes down to its ability to play DVDs
(Digital Versatile Discs). Even the Jim Royles of the world will know what
these are now - superb-quality films on a CD-sized disc for those still
playing dumb - and given that a penny short of three hundred notes will get
you a next-generation console and a DVD player it seems, on balance, that
you can't go wrong... or can you?
Well, yes and no. Firstly, no because after the reports of poor performance
of the DVD playback in the Japanese models, given that the DVDs are decoded
by software, as opposed to the hardware of a PC card like my Creative Dxr2,
I tried a few titles with trepidation,
Mission: Impossible 2,
Buffy the Vampire Slayer Season 1 Boxset
and Moody Blues Hall of Fame: Live at the Royal Albert Hall, but found
the discs played perfectly well, including the provision of widescreen
autoswitching for anamorphic releases - and the programmes contained very few
artifacts - certainly no more than you'd find playing the DVD on any other
decent player.
The reason I said 'Yes' was because you can't watch a DVD via the SCART output
thanks to Macrovision copy protection unless the SCART convertor that comes
with the PS2 is plugged directly into the TV, leaving you with just the
option of composite video, or an s-video lead if you've bought one separately.
It's understood that Sony went down this route because of an attempt to
combat piracy, but upon seeing the blurry mess that the copy protection made
when I first routed a DVD through the VCR, my other half echoed the sentiments
of millions when she said,
"But I don't want to copy it, I just want to WATCH it!"
Being a UK model, it will primarily play Region 2 DVDs (including NTSC ones
I am led to believe but I cannot check that for myself) along with a good
helping of region-free titles. Surely it can't be long before a region hack
can be found and it'll be one in the eye for the Hollywood hotshots who
think region-encoding is a good idea.
The technical bit
|
CPU
System Clock Frequency
Cache Memory
Main Memory
Memory Size
Memory Bus Bandwidth
Co-processor
Vector Units
Floating Point Performance
3D CG Geometric Transformation
Compressed Image Decoder
Graphics
Clock Frequency
DRAM Bus bandwidth
DRAM Bus width
Pixel Configuration
Maximum Polygon Rate
Sound
Number of Voices
Sampling Frequency
IOP
CPU Core
Clock Frequency
Sub Bus
Interface Types
Communication
Disc Device
|
128 Bit "Emotion Engine"
300 MHz
Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Direct Rambus (Direct RDRAM)
32MB
3.2GB per Second
FPU (Floating Point Unit),
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
VU0 and VU1,
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
6.2 GFLOPS
66 Million Polygons per second
MPEG2
"Graphics Synthesizer"
150MHz
48GB per Second
2560bits
RGB:Alpha:Z Buffer (24:8:32)
75 Million Polygons per Second
"SPU2+CPU"
ADPCM: 48ch on SPU2 + definable, s/w programmable voices
44.1 KHz or 48 KHz (selectable)
I/O Processor
PlayStation (current) CPU
33.8MHz or 37.5MHz (Selectable)
32 Bit
IEEE1394, Universal Serial Bus (USB)
via PC-Card (PCMCIA)
CD-ROM and DVD-ROM
|
Overall, for £299 is the PS2 a good buy or is it goodbye? I would
say it's well worth the money. The DVD player exceeded my expectations and
I route all the audio and video through my amplifier (a Sony STR-DB 930)
so have no Macrovision hassles, but the overall score loses half a star
for this reason because a lot of people will be affected.
As for the games, like the Sega Dreamcast, we're finally getting arcade
graphics like we're used to outside our own homes. Some have criticised the
PS2's launch games as not being a great advance on the Sega machine and
they're not that much - yet. Give it time though, since the first PSX games
were a long way short of what the console could achieve later in life.
Review copyright © Dominic Robinson, 2001.
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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV
connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and
played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on:
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP