Following up the original game, Pursuit Force: Extreme Justice is wonderful. In fact, it's like an updated version of the old Chase HQ arcade game and has become one of the most fun titles I've played this year on the PSP
There's a fantastic CGI opening at the start of each level, leading you into the
action, all the baddies have very amusing Russian accents.
It's pretty easy and first, while being damned effective, but gets tougher later,
although most sections will only take 2-3 goes at most to get to the next checkpoint
once you figure out what you need to do. For those that do take several attempts,
causing you to die, inbetween, you'll quickly be able to restart at the last
checkpoint.
At first you'll only be able to do the missions it gives you, but after that
you'll be able to choose. Playing the missions themselves, you'll take a lot
of hits but blowing away the baddies helps you build up a Justice meter and
then transfer energy to boost your car's "shield". I kept forgetting to do
this so often died a lot :)
This title has several hours of gameplay available, and while the walk-along-and-shoot
levels are a bit hit-and-miss in terms of quality and are slightly crude, the
driving is fantastic, be it in a car or on speedboat (helicopter ones where
you have to gun down the baddies are a bit annoying, though, as it's sometimes
difficult to blast someone enough before it whisks you away because there's a
mountain coming up that you've got to avoid) with James Bond-style chase
music in the background.
Aside from shooting the enemy to death, you can get into an altercation with one
and end up having to press three or four buttons in order from circle/square/triangle/cross
in order to succeed. This generally needs to be done twice. Fail, and it's
back to the checkpoint. This is rather an iffy system as it takes a while to
get used to it and isn't particularly sorted to a third-person shooter.
Some observations about irritations within the game, though:
1. One thing weird is that there was a big rockface in a quarry, blocking
my way, that I could simply walk through. How odd.
2. Sometimes it's difficult to work out where to shoot in cases where you've
got to use your sniper rifle, and you'll lose that time, but going through the
level a couple of times more should sort that out.
3. The auto-targeting can be pain sometimes - you have two men shooting at
you while running around. One's almost dead, but the other one comes in front
so the target switches to him, who you have to kill before bumping off the
last breath of the first... except you've got little strength left and you
die as a result. Grrrr!
4. When you're chasing in a vehicle after someone, literally, one moment
you'll be accused of falling behind and should catch up, the next you're told
not to get too close. That's just frustrating as well as unnecessary.
All that said, overall, this game gives you one hell of an adrenaline rush and
if you're playing it in a break at work you'll really not want to come back to
reality....
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP