Monsters Inc.
is the latest money-making franchise... er.. I mean animated movie
with tie-in games and franchise options from Pixar, creators of the two
Toy Story movies and released via Buena Vista, like every other Disney
venture.
The film itself finds Sulley (John Goodman) and Mikey (Billy Crystal)
working at Monsters Inc., the utility company that generates energy from the
goose bumps of children. Sulley's the No.1 scream-generator there, but after
letting a little girl into the plant things go downhill because monsters are
actually terrified of children.
So, in Scare Island, you get to play either of the two characters and
go round collecting various icons and tokens in order to aid you along in the
game, retrying certain sections if required and picking up Primordial Ooze
which is used to do the scaring.
Kids might enjoy interacting with Sulley and Mikey especially if they've seen
the film because it delivers to their generation, but more experienced gamers
will see traits of previously-released games.
There's no doubting that Sulley and Mikey look fantastic here. It's a shame
I couldn't find any screenshots to go with this game but on initial looks it
delivers everything you'd expect on a Playstation 2. The colours are rendered
beautifully and to pin-point one moment where you fall into water and sink,
the ripples of the liquid are splended.
What is bad, though, is in the execution of moving your character when the
room isn't even particularly busy. The training missions posed no problem,
but in the main game one of the first rooms I entered saw slowdown kicking
in to an absurd level. Imagine trying to play the PC version of
Half-Life
when you hadn't quite got round to upgrading your machine and finding that
in all the moments where the FMV ran like the wind on those clips shown on
TV, on your PC things slowed down unbearably. *This shouldn't happen!*
On the plus side, the music is reasonably jaunty and definitely atmospheric
so there's no question of it maintaining a child's attention with typical
sound FX.
As for playability, it's not too difficult for youngsters to get into, but
more mature gamers will find many an homage (or should that just be "copy of")
to the moves from
Tomb Raider,
as you run and jump up onto platforms, climbing onto some of them -
and
Crash Bandicoot
as you swipe your tail at crates on the ground and jump up in the air before
crashing down on others to destroy them and open them up.
Of course, while I found this a depressingly pedestrian existence, it's not
made for adults at all so my opinion doesn't really count. Give it to a child
and they'll no doubt scream at the TV and laugh at the jumping antics of the
film's two heroes.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ORIGINALITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP