Resident Evil
is a survivor horror game. You play as 2 characters from
a elite group known as S.T.A.R.S., Chris Redfield and Jill Valentine.
You must fight your way through many odd areas to complete the game.
All through an eerie mansion plagued with many zombies and mutants to a
Laboratory filled with many puzzles and devious creatures. The plot
later reveals a corporation responsible for these undead mutants,
UMBRELLA Corp. Its old version for the Playstation was a big hit and
started a whole new series of Survivor Horror/Suspense games. When
Resident Evil for Playstation came out it marveled in graphics and SFX.
Although it wasnt done yet. After that Capcom decided to let people
see what Resident Evil was supposed to be - the release was called
Resident Evil: Directors Cut. That is a whole other story though.
Now as Capcom returns to signs a contract with Nintendo, their first release
was a new, revamped Resident Evil. They were going to make it a direct
port from the PS/Saturn version, until they decided to use the Gamecube's
marvellous abilities to make a new and better RE. They also
remade it because of the many loop holes Wesker's Report put into the
original storyline. Resident Evil finally came out and people
were very suprised to see all the ALL NEW weapons, areas, bosses, and
plots.
The features of this game could possibly be the best looking in games
today. The graphics are so sharp and smooth. Little-to-no pixel errors.
It truly gives you a scared feeling as you see the zombies and well-designed
rooms. They did well for the little room they had to make it
look good becuase they had to also at the same time make it a very dark
setting.
One specific thing came to mind as i played this game while
looking at the graphics was the end. I remember at the end of the game
as the Tyrant breaks free from its test tube container, the game actually
pauses because of the Graphics and SFX tryin so hard, and no it is not because
my game is scratched. It did it on every copy. Now the sound has improved
A LOT since the old Resident Evil. There arent any more glitches and pauses in
the music and explosions. The sound of the guns and moans of the zombies are so
life like. The music is so clear and sharp. They did a good job of
matching the music with its environment to give it an extra sense of
suspense and frightening feel to it.
The playability on the other hand
is a bit better. You still have to get the hang of the controls if you're
a first time RE player. They have also added a 'Quick Turn' feauture
makin it easy to turn around and run from enemies. It has also
improved on the control of pushing boxes and other assorted items. I
was easiliy able to glide through the game with these controls.
This game is an an overall "Go get a GameCube (If you dont have one
already) and buy this game NOW!"
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP