Back in the days when the Sony Playstation was still cutting edge and PCs were something that people with
lots of space used to complete relatively simple calculations, I spent many an hour happily destroying robots
on the original Armored Core.
Since those carefree halycon days things have moved on a little, as has my taste in gaming. Nowadays, I have
a PC that fits on my desktop, as well as one that fits in my bag and I haven't touched a console for several
years.
Imagine my bubbling joy then when I was presented with an opportunity to play the latest outing from the
Armored Core stables, Armored Core 4. Surely all those ours spent enjoying mechanical
mayhem and destruction would be recreated, but this time in glorious uber-graphics, on the Xbox 360.
Now I feel I must explain that I am a PC gamer and as such I prefer the mouse/keyboard interface to the
- what I consider to be - vastly inferior joypad option. Turns out that the control method was the least of
my worries.
AC4 has a style about it I like, but not one that I haven't seen before. The out-of-game menu system
is weighted nicely to let you get straight in and start playing or geek it up big time by looking at the type
of weapons available to you, with stats and information about what difference that particular piece of
equipment will make to you overall kit and so on and so forth. Of course you need to kill things and complete
missions to get cash to spend on the geekery, so onwards to the killing bits.
After the obligatory training missions, you are let loose on a city in need of liberation, with a load of
live ammo and an itchy trigger finger. Unfortunately, at this point in the game, a whole host of problems
begin to become apparent. Firstly, the viewpoint of the game is far to close to the robot. This means that
the moment rockets get fired at you and explosions begin, almost your entire screen is obscured. This wouldn’t
be so much of a problem if you robot had some manoeuvrability.
But it doesn’t and this is the second major problem. The sensitivity if the control method is such that it
takes faaaaaaaaaaaaaaaaaaaaar too long to turn. There is a ‘lock-on’ option, designed to help you keep an eye
on your enemies, but I found it too easy to lose the lock, so it wasn’t too much of a help really. There are
jets located on your robot to allow you to burst forwards and backwards and to strafe quickly, which work well,
but the turning is a real issue.
Next up was the level of difficulty of the game. I waltzed through the first 10 levels of the game with out
too much of an issue, which seems to suggest that it is a tad too easy. I also passed the game over to an
X-boxer friend of mine who agreed this was the case, though he got even further than I did. He also told me
that the game is an excellent source of accomplishment points, as the amount of points you get far outweigh
the effort you put in, which is either a good thing or a bad thing, depends upon which way you look at it.
Finally, the look of the game itself was a bit of a disappointment for me. I am partial to some pretty graphics on
my PC and have always been just a little (only a little mind you) jealous of the graphical capabilities of the
Xbox. I have to say that I was just a little surprised by the seeming lack of effort put into the graphics in
this game. Not that they were bad, just not great either.
I guess that kind of sums up this game, nothing particularly great about it and an apparent lack of effort in
designing and producing it, which is a shame. Pop goes my bubble. Still on the upside, if accomplishment
points is your thing, stump up the cash for this game and grind them out.
GRAPHICS SOUND EFFECTS AND MUSIC GAMEPLAY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP