Grand Theft Auto: Vice City Stories
is the natural successor to last year's
Liberty City Stories
spin-off from GTA3, which went on to be the best-selling PSP game to date.
Okay, so there are
going to be few full console games that are going to be made playable on a small machine like the
Playstation Portable, and they've also got to be adapted so that the missions can run for around
10 minutes tops because the point of a handheld is to pick up and play when you get the chance, so
if you're on a break at work you haven't got time to cross between GTA's equivalents of Land's End
to John O'Groats before wiping out a succession of drug lords, you need to nip round the corner and
pop a quick cap in their collective asses.
Vice City Stories starts you off in 1984 as the place is on the rebound following a slump that
has only been able to get back on its feet thanks to funding from the crime and drug lords. Hence, there's
always going to be a bad 'un round most corners and as you take your first steps as Vic Vance, there's no
way you're going to be able to build your empire without getting your hands a little dirty.
In fact, you begin in the army, wanting to make some money, with one of your first assignments being
to get some drugs for your superior officer. A double-cross here or there soon into the game and you're
kicked out and on your own. Yes, once again you play as a moral-bound citizen often doing not-so-moral
deeds for those above you. And that won't stop until you're king of the hill.
Okay, so it's basically more of the same as any other GTA game you've played since 2001, but that is
far from a hinderance. If you're a fan of this style of game, then when Christmas is appearing on the
horizon around and you can get your hands on a new installment, you're just salivating, ready for it to
fall into your hot little hands, and on the gameplay side of things this one is just as much fun as any
other release has been.
Just like last year's game, it feels great to be back in Vice City. Similarly, there's been a four-year
gap between the two and I can see places I remember flashing back into my memory. It's also a great
continuation to the PSP range of these games because you need familiarity to get you used to working
on a smaller screen, and this title certainly translates very well onto it.
And the music contained is an absolute treat too. I'm a massive fan of music from the 1980s, particularly
the earlier half of that decade and there are more tunes from the likes of ABC, Wang Chung and Talk Talk,
plus after playing this new title just a short time, While riding a motorbike, The Thompson Twins' 1983 classic,
Love On Your Side came on Wave 103 FM. I just stopped what I was doing, pulled over to the side of
the road and just enjoyed the tune before carrying on :)
Of course, I could be cruel and nit-pick about the fact that the song used in the trailer for this game,
as well as being featured within, Easy Lover by Phil Collins and Philip Bailey, wasn't actually a
hit until March 1985 when it hit No.1... Yes, I could nit-pick, but I won't because it sounds so damn good
and really takes me back.
If there was any kind of a downside to this game then it would be that it has far from a great storyline,
with the marriage difficulties of Louise and Marty greeting you to intervene between shortly after being
dismissed from the services, but that doesn't affect the gameplay and, hey, at least it's not playing in
the current day amidst the divorce battle dividing Paul McCartney and Heather Mucca-Millstone.
The four previous Grand Theft Auto excursions.
Grand Theft Auto III
Grand Theft Auto: Vice City
Grand Theft Auto: San Andreas
Grand Theft Auto: Liberty City Stories
All the SFX and style is there in this release, as is the brilliant physics that make this series such
a joy to tuck into. The graphics have a slightly higher score than that of the PS2 versions but that
doesn't mean they're necessarily better, it's more that these are absolutely pixel-sharp because of
the smaller screen it has to work on. There is a little bit of a blur about them when rushing about but
that's inherent of the PSP and not the fault of Rockstar.
Also, as has happened in all previous 3D incarnations, the graphics can go a bit funny when you're close
to a wall or door and then turn around, as you can appear to partly walk 'through' it. Still, this has been
happening for a long time now so it's easily ignorable if it means the frame rate doesn't suffer and,
overall, the experience of Vice City Stories plays a very tight game indeed so it's immensely
satisfying. There was also an issue regarding the loading in of previous saved games which has been
resolved, but to save reprinting it here you can read about it in the
Liberty City Stories
review.
As ever, you can complete the missions in any order that they're presented to you although it does have
a slightly linear edge to it in that some have to be done in order to reveal the next one in the storyline
so this can't be helped and isn't really a problem as such. There's a slight difference if you get arrested
during a mission since you can now pay a big bribe to get your weapons back - Great! But it's £2000 for
that privilidge... Not so great :)
There will be some people reading this review querying why they should buy it on the PSP when they just
know that the game will eventually end up on the PS2 like the last one did. Well, all I can say is that
if you want to wait up to 9 months for that opportunity then go ahead but, to me, Vice City on the PSP is,
quite simply, cool as fuck!
There's a fair few unique stunts to be found and attempted in this release and it's still just as much fun
to race around on side missions such as with the Vigilante Missions - even if this is rather easier on a
PS2 because you can see what you're doing a bit more clearly. In fact, this mode seems to have shortened
the time between changing police cars to just 30 seconds to find a new one before the mode is over.
New vehicles include sea planes, amphibious vehicles, jet skis and the online gaming, courtesy of the PSP's
wireless capabilities, allows up to six players to engage in a game at any one time, with game modes
including races, deathmatches, 'Empire Takedown' where you place a bomb at a rival gang's base and have
to defend it for 60 seconds, plus 'Might of the Hunter' in which you all have to make your way to a Hunter
helicopter, the one who gets to it first having to shoot down the others while they take pot-shots at you.
Overall, it's outstanding how much Rockstar have crammed into a UMD and once you've got the headphones on
and the lights off, you won't be at all distracted that you're watching on a 4.3" widescreen display as
opposed to a big TV. It's not designed to win new converts to the series, but perfects as a great companion
piece to the rest of the series that you've enjoyed many an hour progressing through, be it working your
way through the standard story mode or branching off into the large number of side missions which all go
to help towards getting that elusive 100%. Pure gaming ecstacy!
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP