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July 25 2008
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Dom Robinson reviewsGrand Theft Auto: San AndreasforXboxDistributed by
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For this latest edition, it's easier to just first describe what's new since that's what seasoned GTA gamers will want to know. You now have a health meter, in which you have to eat to maintain health, as well as work out at the gym. Get too fat and you'll be no good on the job, although running around will help you lose fat, as well as the usual of helping you run longer distances without having to take a stop for breath. You can buy tattos, a new haircut and work out at the gym. Go for a spin in a customisable hydraulic-happy Low-rider vehicle, and note that this time, if you shoot at people in the street, they're far more likely to kill you than they were in previous games. At home, there's a 1980s-style videogame in front of the TV, you can store more than one vehicle in a garage at any one time, there's new weapons with a targeting system (not 100% improved as you'll find later), new vehicles including a bicycle - although it's far more interesting to steal a motorbike, since the fast cars are few and far between, you can go on a drive-by shooting on said bicycle, take part in "Parappa the Rapper"-style dance games where the situation allows, you can swim, beat people up to get respect and there's the new "Trip Skip" feature - the game knew I'd done a long trip to attempt a particular mission before so let me skip the travelling when attempting it a second time. Phew!
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Musically, since over time I've got used to some of the cheesy shite that passed for pop music in the early '90s I wondered if I could stand hearing it over and over in this title, but that turned out not to be an issue since the choice of radio stations is limited to mainly rap or seemingly one apiece of '80s and dance/ambient music. On the plus side, on the Xbox, you can create your own soundtracks with CDs ripped to your Xbox's hard drive. On a playability aspect, you can now climb up onto ledges and edges of motorways, instead of randomly jumping badly. Again, thankfully, the cops are still as stupid, and you can easily steal their car when there's just one inside - try to open the passenger door (it's locked), the cop gets out (unlocking the doors) and you get in. Easy! However, when they subsequently shoot at you, you'll find it's ten times harder to drive with your tyres shot out. |
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It's cumbersome to use the small white and black buttons as viewing left and right (or holding both to see behind you) as you're losing a set of shoulder buttons compared to the PS2 version, so that's also going to make it a real pain to do drive-by shootings, as well as accidentally getting out of the car by pressing 'Y' when you thought it'd make the car reverse. I wish Rockstar would make the buttons customiseable so I could've made 'A' the accelerate button in the car (where the PS2's 'X' is), thus freeing up the shoulder buttons for left/right viewing/shooting. There are still has some annoying traits like trying to shoot someone in your sights close-up, but he just turns away and blasts straight into the air(!) On a lighter note, in amongst the abundance of strong language, it's funny when they start calling each other a fool, sounding like Mr T! All that said, for Xbox owners who've been waiting for their slice of San Andreas in the latest GTA game out for sale, this does have far more pros than cons, so it's worth a purchase for sure, if you enjoyed the previous games in the series. How much will I play of the Xbox version? Well, I'm only around 25% into the PS2's, and I've been playing that on and off for months, so I'll probably stick with that for the plot, but visit the Xbox for a good long session of chase with the police, given the improved visuals over the PS2. |
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DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.
PC games reviewed by the editor are on: