If you've played either of those games then you'll know what to expect, but for those who haven't,
Gangs of London has a style similar to the
Grand Theft Auto
series, but instead of taking a trip round the fast lanes and faster ladies of Miami, you'll be goin'
'dahn Sarth' to London to tell the baddies to "shat your maath". Okay, enough of the stereotypes... well,
until you switch on your PSP that is and indulge in the main story mode that allows you to play the part
of one of five different gangs and over 60 missions that mainly involve shooting at baddies and driving
about.
And while you play across a large map, it's good to see that a similar look to the Getaway
games has been used here because if there's one thing that was impressive about those games it was the
style that made you feel like you were driving down the streets of our capital city.
As you'll go through the different missions, the main aim will be to attack another gang's territory
and take it over, which places it in a similar mould to sections of
Grand Theft Auto: San Andreas
where riots would break out and only the massacre of baddies blindly running towards you would resolve
the situation. Personally, I started out by going up against Zakharov and his men, including a cool-looking
shootout over the River Thames, before moving on to the Triads.
Gangs of London features comic-book style sequences at the start of each mission and some amusing
cockney banter during them - the voices of which clearly featured Ray Burdis, who has been in
Manchild and so many more other shows than you can shake a stick at, plus the whiny, rat-faced
one from Lock Stock..., but as you progress through each one you can instruct your gang to beat
people up or shoot them and you can join in too, since it's largely a team effort, the plan being that
if you die, one of your henchmen will take over. However, there were times when I tried to make my
character gesture 'go forward' to colleague and he only went part of the way and then didn't continue!
Since this was made by the same people as The Getaway games, they may know their London, but
it still exhibits some of the same control problems. Turning round, for instance, is a real problem as
you really need two analog sticks – one to turn yourself round and the other to move the camera so you
can get a far better view of what’s coming. This is hindered further by the fact that aiming your
weapon is a far from acceptable task and when you do get into it, there's not a lot going on to task
your gaming muscle as the mission objectives are very repetitive.
Problems also occur with the enemy themselves. Firstly, they don't show up on radar map so you don't know
where they are, which really gives them an unfair advantage, and when they die you can't take any of their
weapons or ammo. However, they clearly like the searing pain of hot metal entering their flesh as when
you shoot them after lining up your target, if you get one or two shots off and then have to reload, the just
continue to stand there waiting to get hit again!
Of course, one thing blasting away in public view will do is attract the attention of the local constabulary,
but don't fret as it's easy to escape them. During one mission, just one police car came after me and
after ramming me several times, I got out as mine and their cars were about to explode. They were easily
dispensed with and no other cops took their place so I could carry on the mission in peace. If this was
a GTA game the place would be swarming with them. More baffling behaviour was experienced as I tried one
mission several times before agreeing to skip it and, instead of expecting to be able to try it again later,
the PSP declared "Mission Success". Pardon?!
While there's some nice stereo sound separation in Gangs of London, there may be over 60 missions in
total in which to try your hand but all the levels are so repetitive that once you've seen off one gang
you've pretty much seen all there is to see in Story Mode.
However, that's not all there is to do in this title. The Free-roaming mode allows you to drive
around; be a London tourist and ask for directions to landmarks to photograph; "Cause Havoc" - to do
just that and score some points; the "Speed Trap" option sees your car rigged with a bomb so drive to
the destination before it blows; "Riot Control" pits you as a riot officer arresting the baddies causing
chaos against the clock; "Getaway" does what it says on the tin and sees you separating yourself from
the police - so similar to the "Speed Trap" mode, then; "The Knowledge" allows you to be a taxi driver
for a day round London, and finally, "Four Weeks Later" shows that the inhabitants of London have turned
into zombies. Pardon? Yes, zombies. Fight 'em off to save the town. Or let 'em take it over because Red
Ken's just going to increase the Congestion Charge and pretend to get the Olympics ready on time.
I also tried the Gang-battle mode, which allows you to take over territories, but in a turn-based
card game which seemed odd as the idea is you just command gangs to go to those areas to take them over
without seeing any of the usual actual violent action. Pass.
Mini-games are available in The Pub with darts, pool and skittles, but even if you do play against
someone on these, they're not multiplayer, you just take it in turns to use the PSP unless you want a CPU
opponent in the form of a character from the Story mode. There's also a basic Snake-style arcade game but
this became very tedious before long.
Overall, Gangs of London has all been seen before and done better so unless you must make a trip
to the city the media never stop going on about, whether it's to do with the Olympics, a poisoned Russian
spy or even a blustery day that sounds newsworthy once you use the word 'tornado' in there, Gangs of
London does come rather hard to recommend.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP