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Me and my
Aortic Valve!

Dom Robinson reviews

Fighting Force 2

for Sony Playstation

Distributed by
Eidos Interactive Limited

game pic
  • Price: £39.99
  • Players : 1

  • Fighting Force 2 is the sequel to the 1997 original which was set a few years into the new millennium (which doesn't start until next year anyway), but some madman thought the world would end on January 1st, 2000. It didn't - a shame otherwise another madman, or group of madmen and women, wouldn't have had chance to think the game was worthy of a sequel.

    The manual tells a tale of State Intelligence Police (SI-COPS) that were created to stem the rising tide of crime. The Knackamiche Corporation have illegally created a perfection of biotechnology, a cloned soldier that can survive in any war situation. You have to "seek out and erase sensitive project data and eliminate key personnel", or instead just shoot and kick the crap out of anything with a heartbeat and only controlling one character from the original game this time round - Hawk Manson.


    Graphics, Sound and Playability

    The problem starts with the graphics. Although they have the odd nice touch of a sparking door-code security lock after you've smashed it to pieces and the explosions, it's just one room after another of computers upon which a hit will disable a piece of vital equipment which, when working, would keep the bad guy's plant ticking along nicely, boxes which may or may not have a knife or more ammo inside, or electrical wall fittings that are just waiting to be picked on. Smash it up, kill the odd bloke, move on to the next room. Turn around and the jagged edges of the pop-up graphics stick out like a sore thumb. Don't get too close to the screen - you'll probably cut yourself. Oh, and of course there's health pick-ups too.

    The sound effects conspire to be little more, no make that just the same as, small explosions, weedy gunfire or alarms bells ringing after you hit something resulting in absolutely no-one coming in at all to kick your butt and haul you off to hell.

    Whereas the original was a copy of Target: Renegade, this game tries to appeal to the Lara Croft brigade of being a first-person running-through-rooms affair but at least that series of games had some variety. There's a handful of different enemies to fight here but it doesn't take more than a whip of your knife to kill them but it's occasionally fun to get out the big guns or a grenade.

    The game is also a very linear one. Smash a room up, kill everyone and move on and it won't let you leave unti you've done your duty and collected the pass key. It features a "rage bar" which increases the more you kill things or get mad from being hit and increases the damage to your enemies, but by the time you've actually FOUND someone else to kill, it's usually depleted back to zero.

    The playability also takes a nosedive when you get quite far over part of a level, get killed and have to continue from one of the three "continues" you get which are sparsely placed and always miles back from where you were killed!


    game pic

    Overall

    Overall, take Fighting Force and Ninja: Shadow of Darkness, put them together and you have Fighting Force 2. You knock someone to the ground, they get up, you knock them down again and they flash to point out that they've died. It took me 2-3 hours to get through to the end of the first level and after that I couldn't carry on much into the next one.

    As I said in my Ninja review, I'd like to say that if you like the sort of game that dates back to Double Dragon in the arcades and Target: Renegade on the ZX Spectrum and haven't had your fill from the two Eidos releases above that I mentioned, then you'll like this, but for all it copies from earlier games, it's all been done better before so you'd be better off downloading an arcade or Speccy emulator and playing those older games on your PC.

    Eidos' shares have been on the slump as I write this, despite a lucrative Christmas from the sale of Tomb Raider 4, but this new game won't change their fortunes. However, I shall be looking forward to the releases of Resident Evil 3 and Final Fantasy 8 on the Playstation and PC respectively.

    If you're after some more info on Eidos Interactive's games, you can check out their official Website at www.eidosinteractive.com

    GRAPHICS 		: **
    SOUND EFFECTS AND MUSIC	: *
    PLAYABILITY		: **
    ORIGINALITY 		: 0
    ENJOYMENT 		: *
    -------------------------------
    OVERALL 		: *
    

    Review copyright © Dominic Robinson, 2000.

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    DVDs reviewed by the editor are watched on a Panasonic TXW32R4 32" widescreen TV connected to either a Creative Dxr2 DVD-ROM player or Microsoft Xbox and played through a Sony STR-DB930 amplifier.

    PC games reviewed by the editor are on:

  • Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
  • Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
  • Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
  • Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
  • Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP