The premise for F.E.A.R., which stands for First Encounter Assault Recon
is that something weird is going down at a multi-billion dollar aerospace compound where hostages have been
taken with no demands issued and, so far, the military's attempts to resolve it have ended only in their own
men being wiped out and a massive, unexpected wave of destruction left all the bods at the top flabbergasted.
So, who's next?
Yep, you guessed it, it's all down to you. Apparently you're able to cope with all the paranormal stuff that's
going on down there and Derek Acorah is not on hand to help you out.
I do love a good first-person shooter and this is a highly entertaining one, for sure. Yes, there is a
story to it but while it does force itself to be an integral part of the story, most of the time you
can just get away with shooting, throwing grenades and having a blast. However, along the way as you sneak
round corners looking for the next fire fight, strange hallucinations will appear before you, sometimes to
end a scene, sometimes as brief flashes in front of you and sometimes they'll manifest themselves as a
dead soldier called Jankowski who spend his time moping around and disintegrating.
There's also another character called Alma, a young girl who appears to dash across areas from time to
time as you're going through what is a fairly linear path - as it is for the majority of FPS games so
no harm done there - and while some of this kind of thing does give you a jolt, such as when you open a
door and a baddie appears to be there to run at you, only to vapourise as soon as you decide to discharge
your weapon - it does tend to get in the way after several hours of gameplay. You also realise by then
that you could do with more action; less weird stuff and more variety; less the same old soldiers
always being there to shoot at you.
What is incredibly impressive, providing you have the PC spec for it, is how it looks and plays out.
F.E.A.R. contains the right amount of detail to set the scene, allowing for clever lighting,
nice touches like brilliant splinter and gun effects and just look at enemy bodies as they continue to
shake after being shot to death, as if the blood is still pumping around for a while. Lovely!
Yes, it is important to stress that this game is going to tax your PC. I definitely think it would chug
on the minimum spec of a P4 1.7Ghz and 512Mb RAM as you'd certainly have to turn down the amount of
definition in the graphics. A 3Ghz processor is recommended, although if you're running a dual core
system then all the better as the prices for those are coming down now and you can get a reasonable
machine for a good price as long as you don't expect a shop like PC World to fulfil your requirements.
Strangely, one of the requirements on the box is that you have a monitor capable of displaying a 4:3
picture. Why can't they include a 16:9 option? Others do.
I'll also stress that when you're getting ready to play this for the first time, start installing it
earlier in the day. The first thing it wants to do is get itself to the latest version and the update
to v.1.07, at the time of reviewing, took almost two hours to download. Not fun and not expected.
The sound is loud and proud, although with no Dolby Digital 5.1 options, and when it comes to gameplay
as well as it being mostly entertaining when played in short bursts of a couple of hours at a time,
I liked the ability to do a
Max Payne
and slomo the enemies for a brief time, but there's too much to do to press buttons, or even a combo
of them for something like a scissor-kick, while using the mouse. Perhaps I'm just not adept at pressing
so many buttons at once but when you die (frequently!) the game offers such tips, as long as telling you
what to press, so you can try moves out that you aren't familiar with.
Overall, while F.E.A.R. doesn't try for anything original other than the paranormal angle,
and the fact that it's nowhere near as inventive as
Half Life 2,
it's still entertaining all the same if you're into first-person shooters.
I will say, though, that after a while, too many dark and gloomy places starts to do your head in.
That was the same with the
Half Life 2: Episode 1
offshoot, but the outdoor location of the bonus "Lost Coast" level, as well as similarly bright
action in
Sin Episode 1: Emergence,
use a highly complex game engine to the best effect. What's the point of trying to make it all
complex and spooky if you can hardly see it? Switch a light on!!
Finally, for those who like to battle it out with humans there is a multiplayer mode and, for the
completist, DVD-style extras in the form of a Behind the Scenes documentary, Developer's Roundtable
Commentary Video, the F.E.A.R. Live Action "Pre-quel" Movie and the Machinima Movie Series.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP