Far Cry Instincts begins with you as Jack Carver,
voiced by Stephen Dorff,
trapped in the wrong place at the wrong time - something we've heard before in games.
In this case, you're on a desert island and are meant to be taking in the sights of war-era
shipwrecks with travel reporter Val Cortez, except that a couple of military choppers show up and blast
you into next week while Val gets captured. The aim of the game is survival - hunt or be hunted...
This was a game I was really looking forward to after the reviews I'd read of the PC original, Far Cry
and it's taken a massive 18 months to come to the Xbox, under a slightly different moniker.
As I began, this game felt a bit like how good the searching about for items was in 2000's
Thief II: The Metal Age
was, plus similar stealth to last year's
Manhunt,
as you creep up on the baddies, either by crouching or lying on the ground and approaching them very
slowly. And all of this happens as you get from one impressive jungle environment to another with
checkpoints to mark your progress - and that's the only way you'll save your game.
Alas, before long, the rot starts setting in and it really feels like a journey I've been down far
too many times before. First up, the AI is rather lacking, making it play like 2002's
Command and Conquer: Renegade
and that same year's
Return To Castle Wolfenstein,
the latter of which was good for its time, but nowadays things have moved on but all still made
me ask the question - why do baddies always stand so close to explosive barrels in video games?
As for the stealth aspects of creeping up on someone, again this is covered much better in the
Hitman series, an absolutely
outstanding one at that.
To continue, some baddies take several bullets to be hit by before they even react, let alone die.
Even a simple headshot doesn't always take them out. And when I blew up the armoury, in one early section,
and then got out like it told me to, sometimes it didn't even go off! Yes, I tried it a few times more but
that's because I'd been shot and had to repeat that section.
I understand that a bit further on and Jack would develop feral abilities, but before long I simply
didn't care. I just knew it wasn't going to change for the better after that because so much emphasis
had been given to the graphics that not enough attention has been thought to how it should actually play.
While Far Cry Instincts looks gorgeous, particularly with the lighting and water effects, the
graphics sometimes have a short draw distance, often exhibiting this right before your eyes, which is a
niggle. The sound, however, is just about faultless - the Dolby Digital 5.1 replicates the environment perfectly
whether it's shooting and explosions or the quiet twittering of birds in the background.
Overall, it feels a bit of an empty experience, which is a shame because it's
not what I was expecting and the fact you don't know who's threatening your
life with those big choppers just makes the whole thing seem a bit pointless.
Following the hype, it's even more disappointing than
Half Life 2.
To make matters worse, this is one of those games that Hollywood is looking to turn into a movie. Please
don't. Even when they get it right, these things always work better as a game - just look
at the difference between the 2004
Chronicles of Riddick
game and the
film.
And to add insult to injury, it'll be directed by Uwe Boll, who previously went to work on
House of the Dead and Alone in the Dark, he's completed work on Bloodrayne
starring
Terminator 3's
Kristanna Loken, and has also announced game-to-film versions of Hunter: The Reckoning
and Fear Effect.
Review update:
I've now played Far Cry Instincts for longer and thus have been looking at it with fresh eyes.
I can see that the feral ability gives you super-strength and super-jumps, but even after indulging in
this it's a feature that's fun at first but it feels better to thump someone normally or get in a car
and run them over.
The game still has the same playability problems though. Hence, I may play this for longer now than
I would've done originally, but despite the great-looking graphics, I'll still not be thinking the
"WOW!" I was expecting to do.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP