Devil May Cry 2
is the sequel to a gave I never got to play, with you as Dante, a half-man
half-demon who is the son of Sparda and must defeat the evil that's lurking
in the town over 18 missions - and this time you're accompanied by a French
female friend, Lucia, who has an unlucky 13 missions to accomplish herself on
disc 2.
As you run about, you must collect orbs to replenish health, give special
powers and strengthen your weapons, guns or buy further items to help you on
your quest. You'll get to fight weird monsters and use the Devil Trigger to
bring out the demon in you. Between the action comes glorious cut-scenes that
set the tone of the place including, in Mission 2 on disc one, where an old
lady tells you to go after Arius, the owner of a big corporation who exerts
his force using evil power - so, an earlier version of Rupert Murdoch, then?
Graphically, this game looks fantastic and, while not quite as good as
some Xbox games doing the rounds, that's due to the limitations of the PS2 which
few games can seem to overcome.
The setting is like a gothic version of Prague, as if it was set a few hundred
years ago. Hacking and slashing isn't adverse to a bit of gore, so it's not
one for the younger gamers. Devil May Cry 2 pays a partial homage to the
Resident Evil
series, in that horrible things can come at you from all sides and with little
warning, but the camera movement is more pleasing and follows you to a degree
rather than simply being static the whole time. That said, there are times
when you won't get to see all the enemies around you in an enclosed space until
you're a little too close to them... the grinding music informs you, however,
that the battle is not yet over. I would've liked to add a use for the
right-joystick in being able to look out from your own eyes at the city as
occasionally it can be a bit tricky to find out where to go next.
One other nice addition is that, although the camera angle can change, meaning
that the direction of the joystick is different to the way your character is
now running, for a second or two it will still allow you to run in the correct
direction until you realise - this stops you accidentally going back and forth
between two rooms while you figure out the new area.
Soundwise, the music is nicely effective in creating the atmosphere and, at
times, reminiscent of even The Orb. The sound FX are functional although decent
and, overall, there's nothing to complain about.
You could complain that the gameplay is linear as you walk from location to
location, but this isn't a problem as it saves the game from being too
repetitive and you will certainly have a good blast along the way.
There's striking
Matrix-style
fights to be had as you leap about the town, including jumping into the air and
shooting on the way down - which keeps you up in the air the longer you blast
away. I found you can even destroy what look like TV aerials on the roof -
someone's not going to be pleased when they get in from a hard day's work...
Overall, this is a game worthy of checking out if you like any kind of action,
couple with a lot of gameplay over the 31 missions if you're going to stay the
course. That said, those who haven't played the original title may wish to
rent this one before they buy.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP