Call of Duty 3
was one of the first games I played on the Xbox 360 and, having had a taster of it with Call
of Duty: Finest Hour on the original Xbox, plus Call of Duty 2 on the PC, I was very
much looking forward to this new release, although it isn't a straight sequel to the latter title
and this one won't be appearing on the PC either, just the Xbox 360, PS2, Wii and PS3 (when that
machine's released).
This game is actually a follow-up to Call of Duty: Big Red One on the PS2, Xbox and Gamecube
and recreates the Normandy Breakout as you team up with French and American forces to kick Jerry butt
back in 1944.
As Call of Duty 3 begins, you're treated to a CGI recreation of the Normandy invasion just
after the Nazis took a stronghold over Paris in 1940, but it'd July 1944 as the game proper gets going
and you'll get to fight for several different armies as they become depleted and you have to join up
with them, although it was a bit confusing when I found that after starting off as Pvt Nichols, I later
became Doyle and then someone called Cole. Still, apart from when your name is called by someone the
aims and objectives are no different than you'd expect.
It's a good thing there's many a checkpoint here because there's nothing a cocky young soldier will
try to do more than run forward into battle, blasting all over the place, but while it's fun to do a
combination of shooting and melee, it's also the one thing that's going to make you dead very quickly and,
if possible, ensure life's a bit easier for you by letting your CPU-comrades go ahead to start killing
off the enemy before you wade in.
Assuming you're not expired by the time you've shot off a few rounds, if you're hurt, try and crouch down
out of sight or just get out of the line of fire as this will allow you to recover your health. It regenerates
as you go, even though there's no visible bar to prove this, but the game prompts you that it'd be a good idea
not to poke your head above the parapet for fear of it being shot off. Ok, so you can always go back to the
last checkpoint if you snuff it, but when you die you don't carry with you any weapons you had after the
last checkpoint other than your standard issue firearms which is a great shame. I had a magnificent FG42,
nicked from a German, which could fire far more rounds-per-minute and being a little too trigger-happy got
me dead... so I lost it.
Following a short training mission, you soon realise that it's business as usual. Call of Duty 3
isn't particularly different to any other game in the franchise in terms of gameplay. You'll take the
usual linear path and when you die and need to redo levels and sectinos, the enemies are in the same place.
And like the Three Wise Men going to Bethlehem, you must also follow the gold star to get to the next point
of interest on your map (no, I'm not relgious, but as I write this Christmas is coming and it seemed like
a clevel line :)
The AI of the baddies isn't much cop, as it never was in these games, since they know they're under
attack when you're storming their bunker, but at the same time don't try to stop you from taking
controlled potshots at a colleague on one side when they could surprise you and take you out. And that's
for the moments when you have time to stop and stare, since there are genuine moments of chaos with guns
blaring all over the place, which can be confusing at times when so much is going on. If the enemy is
bearing down upon you, smoke grenades help when, say, trying to get across fields where MG42s are firing
ten-to-the-dozen in your general direction. Be careful, though, since you can get told off for
friendly-fire and it's back to the last checkpoint saved.
This title continues the pleasure of emphatic music being played and action that can be very addictive,
but it also incorporates a new system where you'll enter a house and get set-upon by a Nazi who'll try to
smash his rifle butt into your head, forcing you to the ground, but as you're down the game will tell you
to alternate the left and right triggers to counteract his actions and sort him out. Quite intriguing if
not ultimately fulfilling.
Outside, there'll be times when you'll need to melee your weapon at an enemy soldier if caught short trying
to reload when one surprises you and you're not ready. This has a much more fulfilling feeling.
Something else I hadn't tried before, so I don't know if it appeared in a previous variant that I haven't
played, comes with setting off a bomb. You must press a button as instructed to insert a fuse, set charges
by rotating the thumbstick, press another button to pull the pin, then get the hell outta there before it
blows. This is quite fun, but simple. A similar tactic is used later on in operating a crane to kill off
a few more Germans.
This title being on the Xbox 360 you can expect fantastic sharp graphics and with exceptional smoke and
lighting effects. However, certain graphics close-up, such as wooden barn doors are not detailed at all.
I remember seeing this kind of thing on standard PC graphics cards before the 3Dfx chipset came out and
took over the world, so to still see this lack of detail appearing on scenary on next-gen consoles around
ten years on really isn't good enough. The action moves along great but, on the whole, the images lose
half a point because of the above.
That said, there are many joys to witness such as the realistic water effects and the game does look
brilliant if you don't try and study things too hard, so those moments where detail is lacking is not
something that will hinder the experience and, on balance Call of Duty 3 looks almost like
movie-quality, with lovely subtle effects such as when you take aim with your sight, it goes slightly
out-of-focus before coming back into focus, just as it would in real life.
Clever in-game cinematics take you from the last thing you saw in a level, moving you round into
position to the start of the next thing, but then levels don't start conventionally. The opening
one, following the training, sees you loading up your men onto a truck and heading for the start...
only you don't get there, you're blown off course and just have to make your way to your first
destination. Okay, so this is all planned in the script for the game as it would have to be, but
it makes for a nice alternative to the average shooter.
There are, however, occasional glitches, such as when one of my troop was standing in front of the entrance
to a barn, covered only by a fence, while on the other side was a Nazi blasting away with his machine gun -
missing my comrade! Erm... very strange, and something you'd only expect on The A-Team. On a later
level, a dress window dummy got caught in a window pane as if a grenade had forced it into that position
and it continued forever to throttle around in sort-of mid-air like a spinning top.
Also, on one early level, two of my team were still stuck in a cellar because they couldn't figure out how
to climb up the steps that were still left. It was easier to get myself killed and then when the checkpoint
reloaded, since I'd already climbed to the upstairs of the house, I was back up there with my men standing
by and taking up their positions. At the end of that level, the picture started to go into a cut-scene but
nothing went further. After a while I moved one of the analog sticks round to see I was now actually controlling
the scene... but no, this wasn't meant to be as once I'd moved forward very slightly the cut-scene that was
meant to have been triggered suddenly kicked in. Such things give the impression that certain aspects
of this title have been rushed and that Quality Control didn't do as thorough a job as they might.
Despite the problems with the enemy AI, you do really feel like you're involved in a war given how your
colleagues usually react to the baddies around you.
It's all very intense stuff when in the heat of combat as you find yourself shooting 'randomly' on
occasions in the hope of hitting a Nazi amongst all the confusion, which can only be what war was like.
Random enjoyments within the various levels include spotting the targets for your tank to shoot at, plus
a later tank-on-rails section which was a great blast - literally - as you're the one doing the firing.
There's also the regular ability to pick up and return live German grenades - not easy at all and you have
to be quick, so it's much easier to just run, although it's more satisfying to return Jerry's property back
to him :)
Running low on firepower is also something to be concerned with, so if you want extra ammo, walk over to
where a dead soldier was last holding his rifle, but if you don't have their type of weapon then it'll prompt
you to swap what you're currently holding for theirs. This is quite handy if you've just killed a few
Germans and they've all got the same type as you can really stock up.
Several Xbox Live game modes are available, although I generally stick to the single player campaign of
titles like this because I get killed within about five seconds, and that's when I'm doing well! It's
worth a stop as well to the Xbox Live Marketplace for free downloads of "Spike TV Game Head" footage of
16 players going head-to-head against each other.
Many Xbox 360 titles also have achievement points available and, at the time of writing, I've picked up
the Purple Heart (5 points) for perserverence despite grevious injuries, the Hot Potato
(25) for picking up and returning 5 live grenades, the American Infantryman (20) for completing
two missions as an American soldier and, of course, the Basic Training section in Saint Lo.
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP