24: The Game may as well have been called "Jack Bauer's Day Off" because he
really isn't firing on all cylinders.
This game is set inbetween Seasons 2 and 3, back in the day when Nina Myers was still a threat to
society and amnesiac moms, Kim Bauer hadn't yet become *completely* irritating and Ryan Chappelle
still had his brains inside his head. Only the latter two show up in this game, alongside
Jack - of course, Chloe O'Brian, Michelle Dessler, Tony Almeida, President David Palmer and
Chase Edmunds.
So what's the plot for this game? Well, terrorists are kicking up a stink in Los Angeles (again) and
as things start we learn there's a load of the deadly poison Ricin parked in an LA harbour and Jack's
got to track it down with a little help from his friends... I mean colleagues... I mean... well, sometimes
in 24 the powers that be approve of what he does and sometimes he goes off-message and they
disavow all of his actions, despite the fact that he's proved time and time again that there's really only
one guy who can get the job done - him. The guy deserves a knighthood, not a hard time.
24: The Game
is pretty easy to get into, and you're not really up against the clock as although you start at 6am, working
your way round to 7am, the onscreen clock only appears at certain moments when passing checkpoints, and shows
up as the convenient time spaced out around the current hour in play. Only at certain points does a timer start,
giving you any sense of working against the clock.
There's a "Previously on 24" section which has a roll-call from the actors featured, all of whom perform their
actual voices - unlike some games that side-step one or two key characters (anyone remember the Xbox game
based on
Buffy The Vampire Slayer?), a trailer for Season 4
on DVD and a 'Missions' option which is just for you to load in your previous game because that... er...
happened previously on 24 when you last played it, ahem, even though there's a 'Load Game' option from the
main menu.
Some of the key sound FX are recreated here, such as the countdown clock and the one just after being told
that the next segment takes place during a specific hour, and if you're wondering in-game where your next
round of bullets is coming from after you've capped the bad guys, just search their bodies for extra ammo.
And that's all the good stuff, because this game has a large number of obstacles to overcome. Trying to
maintain 24 hours of plot over about half that time in actual gameplay is one thing, but it's the mechanics
which often let it down.
The first problem is that it's simply taken so long to come out since it was first planned, and at the
time of this game's release we're a few hours into season 5 on Sky One.
It does all the split-screen stuff, on occasion, in the same flashy manner, but it gets in the way as it
divides up the screen like one of those two-player games where you have to share the same TV, which doesn't
help things at all in crucial situations and the graphics start to resemble something from the original
Playstation!
When you enter a room full of baddies, sometimes there's the option to restrain one, rather than fill him
full of holes, but there's no real comeback doing the latter if they give themselves up and you don't care
about the end-of-level stats, so you may as well have a blast! In fact, when coming up against any of them,
difficult this is not. Bad guys present little or no challenge when you need to shoot them dead. Well, only
in one respect at least...
The camera angles leave a lot to be desired, particularly if you want to turn quickly and aim your weapon
just as you're entering a room so you're ready to cap the bad guys. You expect to be able to quickly turn,
aim and have the camera angle follow you round very quickly afterwards and find you heading in the desired
direction, but no. You're found back in the same direction that the camera's still facing, so you're not
in the least bit ready. Grrrrr!
Things get even worse in this respect when you're actually face-to-face with the enemy and you end up
constantly pointing in the wrong direction when every second counts, literally.
From time to time there are rudimentary driving sections with terrible handling. It's like the guys
who wrote this had never played a
Grand Theft Auto game, let alone actually
got behind the wheel of any vehicle in the real world(!)
Driving a car makes it sound like you're stuck in first gear and it's running on the wrong type of fuel.
Also, in the chase sections, as with most games of this type if you don't keep up with your target then
you lose him and have to redo that section... Pardon? I know most games act like this, but this is CTU
we're talking about and with the satellite tracking technology at their disposal they're so clever they
could tell, if a tree fell in a forest, whether or not it made a sound(!)
As stated earlier, all the real actors voice their own characters but Jack's voice - arguably the one
you hear most often - is programmed in rather unevenly at times, not going with the ebb and flow one
would expect of the series. For example, the game starts in a tense situation so why is Jack talking as
calmly as when he announces the time of the hour in which an episode takes place, rather than shouting
back home as you'd expect?
Doing the actor a further disservice is his appearance. Jack Bauer, close-up (right), looks more like a
constipated Kevin Bacon, Kiefer Sutherland's co-star in 1990's supernatural thriller Flatliners.
The other characters don't look much better either - and to think this apparently has Kiefer's personal
seal of approval(!)
Overall, 24: The Game doesn't feel like a complete experience. The run-and-shoot and driving
sections are like playing a load of individual mini-games linked by a tenuous storyline, even though
the show's own storyline can go a bit off-track at times. And then comes the actual mini-games themselves,
to break up the meat of the story. These include forcing a kidnapped baddie to tell you the truth,
interrogating him by pressing certain buttons at the right time (not quite the
Parappa the Rapper
that makes it sound like) or doing something or finding the right path between certain boxes in a
control panel to disable a bomb.
You don't want to press the wrong button at the wrong moment so if you're in need of a medkit then
can't afford a mistake when coming under heavy fire. Such a shame, then, that it's too much of a faff
to use your PDA (inventory) with the D-pad, since it doubles up for the weapon select as well, and
the PDA should've been made available from the Pause menu so you also get time to think while trying
to regain your health.
Jack Bauer isn't your only controllable CTU agent - you can also play as others including Chase Edmunds,
who we only saw onscreen in Season 3, but the gameplay and objectives give exactly the same experience.
In fact, it may as well be Jack throughout for all the difference it makes.
At the end of this review, if you still want to have a go then I'd advise a rental first, but I'd assume
the only inclination for you will be its subject matter. Had it been another character in another setting
in another game, you wouldn't have gone near it with a bargepole. Now paint Jack Bauer over that character,
paint CTU and the outside locations as the setting and stick on the high-profile name and... there's the
attraction.
GRAPHICS SOUND EFFECTS AND MUSIC PLAYABILITY ENJOYMENT
As of April 2009, Blu-rays and DVDs reviewed by the editor are watched on a Panasonic TH-37PX80B
37" Plasma TV with a Sony BDP-1500 Blu-ray player and played through a Yamaha DSP-AX820 amplifier.
PC games reviewed by the editor are on:
Since Jan 2011: Intel Quad Core Dell XPS 8100, i7 CPU 860 @ 2.80Ghz, 8Gb RAM, nVidia GeForce GTS 240, Windows 7
Since Nov 2005: Intel Pentium D 830 3.0Ghz, 1Gb RAM, 128Mb nVidia GeForce 6700XL, Windows XP
Since Aug 2003: Intel Pentium 4 2.66Ghz, 512Mb RAM, 128Mb GeForce4 MX440 graphics, Windows XP
Since May 2003: Intel Pentium 4 2.6Ghz, 512Mb RAM, 128Mb ATI Radeon 9600TX graphics, Windows XP
Since Jun 2002: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, 64Mb ATI Radeon 8500LE
Since May 2000: Intel Pentium III 600Mhz, 384Mb RAM, Windows 98 SE, Voodoo 3 3000 AGP